Desc: Thanks to Brugle, Grumpus, and others for their contributions to the Forum. Their influence will obviously be seen in this city.
Although Tingis is not the most challenging city in C3, it provided an opportunity to create a city that meets the following criteria:
Is prosperous: 90,000+ DN in the bank
Is safe: Legions and towers/walls provide the necessary defense to wipe out any enemy forces
Is Efficient: Food and goods distribution seems to be efficient; stable housing for many years, even luxuary palace block!
Is Attractive: The government center (Senate, Governor's Palace, Academy and library) on the hill overlooking the city provides an urban center to impress
visiting caravans, and remind the populace who is in charge! The luxary palaces overlook the scenic river, and are linked to a private garden on the other side of the river by three stately bridges. The pefect place for an evening stroll, celebration to the gods in one of the three oracles, or out door orgy!
The two main housing blocks are not only efficient, but by intermingling housing and services, provide variety and interesting vistas. The inner loop design keeps all service personnel within the block, while the outer ring provides goods/food. The outer ring also serves as a connecting point for worker access to food, raw materials and workshops, without lowering desireability.
The luxuary palace block is completely segregated from the rest of the city. The unique design of the map provides the opportunity for food and goods to be supplied without connections to other parts of the city. Therefore, the service walkers do not wander off into other parts of the city, and wine is only available to the luxuary block.
The casa level houses which support the luxuary palace block are supplied with services through a unique, short length of road that is not linked to any other part of the city. This keeps those service workers from wondering off.
The series of towers is interconnected, with all "islands" of casa housing to maintain worker access. These road networks do not interact with the inner service loops for the main housing, only the service roads. Again, service
walkers can't wonder off to other areas. The army is located near the government center, but easily available to the two main invasion points through gatehouses. The security provided is more than adequate to meet any of the
invasions in this city, which are fairly easy to defeat.
I would appreciate any comments/suggestions on the design of Tingis!
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