GameSpot 
Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International


    

Introduction
Day One
Day Two
Day Three
Quick Guide
Items
Table of Contents
Once you're finished, recall that Prince James told Grace he wants to speak with Gabriel Knight. From the hotel entrance, turn left and proceed toward the fountain. Proceed to the expensive-looking building that you couldn't enter before, Villa Bethania.

Villa Bethania
Approach the front door, open up the verb menu, and select knock. Gabriel will be ushered inside and sit down to speak with Prince James. If you attempt to speak with Prince James before you've secured the manuscript, you can't go inside.

screenshot
Talk with Prince James at the Villa Bethania and meet Mesmi.

Speak with Prince James about all the topics. Be sure to exhaust all the dialogue topics, especially covering the manuscript, negotiations, and priory treasure. When you've completed the dialogue, exit the Villa Bethania and head to your Harley in the moped rental area.

Chateau de Serras
It's time to go snoop on Montreaux again. Use the keys on your Harley and open up the overhead map. Select the Chateau de Serras. Gabriel parks just outside the closed gate. Get off the bike and approach the gate. Use the mouse cursor on the gate and click the left mouse button. Open up the verb menu and select "climb." Then, watch Gabriel traverse the metal gate and land on the other side.

As you approach the front door, the butler (and sometimes bartender) emerges to greet you. You'll share some words and be ushered into the cellar by Montreaux himself. After a few lines of conversation and some spooky wine tasting, Gabriel exits and emerges back into the courtyard.

screenshot
Finding bats in the garage can only mean one thing: vampires!

Before leaving, approach the garage. Locate the door into the garage and enter. It's pitch black inside, and there's something unusual on the ceiling. Locate the light switch on the left side of the room and open the verb menu while the mouse cursor is over the switch. Flip the switch to reveal the bats. Inspect everything in the room, especially the bats. Once you've scanned the garage, the time block ends.




 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.
  
ALSO CHECK OUT
Gabriel Knight 3
DOWNLOADABLE
GAME GUIDE

Comprehensive Walk-throughs

Quick Walk-throughs

Complete Item List

Requires Adobe Acrobat 3.0 or higher


click here for more info...