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Search the Abbe's office and examine all the objects out in the open, including the portrait on the wall. Move behind the Abbe's desk and open the drawer. Pull out the magazine inside; then, flip through and examine the pages. When you're through and put the magazine back, look down into the drawer to see the pack of cigarettes. Don't pick up the pack. Instead, open your inventory and grab the fingerprint kit. Use the fingerprint kit on the pack of cigarettes to obtain the Abbe's fingerprint.
Using SIDNEY
Once you've searched through both Lady Howard and Madeline's room and canvassed the Abbe's office, return to Gabriel's hotel room and approach the desk in the corner. Use Grace's laptop to initiate SIDNEY. What you want to do here is add some of the evidence you've gathered from the rooms. Select ADD DATA from the top menu bar. This will open up your inventory. Specifically, select the two parchments you secured from Lady Howard's room and the map you took from Madeline's room. Just click on the object in your inventory and select "Scan into SIDNEY."
 Use SIDNEY to scan in license plate numbers and fingerprints. |
After you've scanned all three items, you can also use the ADD DATA function to scan in the fingerprints you obtained (if you followed the walk-through, you should have Lady Howard, Madeline, the Abbe, and Buchelli's prints) as well as the license plate numbers you've acquired (if you followed the walk-through, you should have Wilkes, Emilio, Mosely, Buchelli, and Lady Howard and Estelle numbers). The fingerprints and license plates aren't vital to success in the game, but help you determine who has been where, and who has touched what.
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