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Regicide
Level #: 20
Land: Heartland
Primary goal: Kill King Reginald and open the gateway to the sunlit land of the heroes!
Secondary goal: Cut off the heroes' attack routes, or you will be overrun
It's the final battle, and everyone's ready to apocalypso!
King Reginald is, as our intrepid dungeon narrator states, very unhappy with your treatment of his sons and is ready to avenge them by your destruction. What I want to know is why the king is projecting his anger onto you, the innocent (yet evil) dungeon keeper, when his anger should really be directed toward his sons for their betrayal. Displacement such as this just isn't healthy, as our good King Reginald will soon find out.

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The king's keep will be a bit to the west of your dungeon. Along the way, you'll find mana vaults and hero gate. Claim the vaults as your own and destroy the gates as you come across them. Pay attention to every little path your imps and your sight of evil spell uncover, lest you fall prey to a sneak attack. The mana vaults will come in handy, as you may have to summon Horny more than once to conquer this level.
In your hallways, set up strip treasuries along with the traps and the doors that you would normally place. They're cheap, and a hero may stop to destroy the room. If he does, get him distracted into tearing apart a small strip treasury, you can send in a few goblins or so to tear the hero apart. It's a lovely little system, really.
Next: Regicide (cont.)
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