|
PC GAMES
News
Reviews
Previews
Movies/Media
Downloads
Hints/Codes
GameGuides.com
Special Features
Beta Center
Release Calendar
Forums
Top Games
PC GENRES
Action
Adventure
Driving
Puzzle
Role-Playing
Simulation
Sports
Strategy
SWITCH TO:
VIDEO GAMES
GAMESPOT LIVE
GAMEBUYER
HARDWARE
SUBSCRIBE TO:
PC Newsletter
HW Newsletter
ELITE SERVICES
Join GameSpot
SEE ALSO
GameFAQs
Gamespy Arcade
Netflix
INFORMATION
Help
Contact Us
International
|
 |
|
Interception
Level #: 19
Land: Butterscotch
Primary goal: Capture and convert the three princes
Secondary goals: First, prevent any prince from escaping, or the gem will be lost; second, none of the princes must die before conversion, or the gem will be lost.
At the start, you'll find that you have lots of claimed land and spacious areas for rooms available. It's almost like a dungeon keeper's dream. I mean, isn't that considerate, giving you all those rooms and all that space? Why, it's almost as if these last couple of levels are going to be a cakewalk.
If you believe that, I've got some Haitian penny stocks I'd be more than happy to day-trade you.
You have been relieved of the drudge work of dungeon creation because you have a different set of priorities. First, if you simply try to attack the princes, they'll run for the nearest hero gate in an attempt to escape. Second, if you aren't mindful of the fact that it will take the princes a good long while to convert, they will die under the duress of torture. Sight of evil will figure prominently in both this level and the. Spot the hero gates and plan you attack accordingly.
The heroes will be located to the north and east of your dungeon. Of course, because life is no longer easy, you must dig a little to the west to make progress to the east. Ah, impenetrable rock, how I loathe thee.
Next: Interception (cont.)
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.
|
| |
|