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Storm/Crusade
Level #: 15 (a and b)
Land: Fluttershine
Primary goal: (Storm) Storm the fairy fortress and kill Lord Volstag; (Crusade) kill Lord Volstag who resides in the fairy fortress
Secondary goals: (Storm) Build the combat pit to train your creatures to higher levels; first (Crusade), rescue the imprisoned black knights, second, storm the fairy fortress
Decisions, decisions, decisions. If you choose one path, you must battle to save the black knights and then kill Lord Volstag, crushing fairy goodfellows all the way. If you choose another path, you must build quickly and take the fairy fortress by storm. Both have their merits. If you're a fan of brute force, go with the Storm option. If you're more into strategy itself, go with the Crusade option. Since brute force is fairly self-explanatory (get lots of warriors, toughen them up, and attack), this walk-through will spend more time focusing on the Crusade version of this level.
You will be located in the southwest. To your immediate east will be a prison with three black knights in it, just waiting for some evil overlord to free them from the forces of nauseating goodness. Don't help these fellows just yet. Instead, move to the north and claim the smaller prisons. You'll find that the smaller prisons, while only containing one black knight apiece, are poorly guarded. If you have the patience and the cunning, you can get five black knights (and a couple of guards, if you're set up for conversions) into your service.
A word to the wise: black knights aren't all too terribly bright. They also are more than a little needy. If it comes down to it, you may have to squash a rebellion or two. If it comes to that, don't worry. Simply beat them down and reconvert them to your cause. (You have built a torture chamber, haven't you?)

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After you've amassed all the black knights, start your offensive against the fairy fortress. Be aware of the sentry guns and save enough mana to keep your fighters in good heath. Also, you may want to consider keeping your mana reserves high enough to summon Horny, just in case you couldn't train your forces beyond level 6. Use your sight of evil to spot Lord Volstag and head right for him. If your forces are well trained, and if you kept their health up, he probably won't even know what hit him.
Next: Creep
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