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Smashing
Level #: 10
Land: Woodsong
Primary goal: Defeat keeper Asmodeus, and take the portal gem
Secondary goals: First, smash your way through Lord Ronin's lines to attack keeper Asmodeus; second, seek out weak spots in Asmodeus' defenses.
I bet you think you're pretty good at this game by now. Sure, you think that you've got everything under control. Yeah, that's nice. You just keep on thinking that. This game's got a thing or two to teach you about who's in charge, just so you know. And here's a hint: it ain't you.
If you haven't guessed yet, this level is difficult. It's very, very difficult. (Or it could just be that it was difficult for me. Whatever.) In Ambush, Silverstream was your introduction to the thinking-man's style of dungeon mastery. Now, in Smash, you will be expected to work your strategic-thinking chops a whole heck of a lot more. This is not a bad thing. Honest.
So where should you start? Start building, and start building fast. Heroic forces will breach your dungeon walls if you move too slowly. You know you'll need the basics (a lair, a hatchery, and so on). You will also need a training room, a workshop, and a library. As soon as you can manage it, start setting up a solid line of defense near your dungeon heart. Remember: the spike trap is your friend. However, it's not your only friend. Your sorcerers will research the tremor spell for this level. In addition, it is possible to summon Horny in this level, if you have enough mana (100,000 units of mana, to be exact). Did I mention that you have a time limit for this level? You have about 40 minutes to get your act together, get past Lord Ronin's forces, and defeat Asmodeus. Lucky you.
Next: Smashing (cont.)
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