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Ambush
Level #: 9
Land: Silverstream
Primary goal: Ambush Lord Voss as he traverses the realm
Secondary goals: Attempt to capture the heroes' outposts along the way
Welcome to Chariots of Fire, dungeon style.
I'll just let you know right now, Lord Voss is an Olympic-grade sprinter. Worse yet, he's on a mission to sprint through your nether realms, from one hero gate to the other, with a portal gem in hand. Nothing, I mean nothing, is more irritating than a hero with a mission.
That's just fine and dandy, you say. How am I, a malevolent -and stationary - dungeon keeper, going to cope with this particular lord o' the land? That, my friends, is where your secondary goals come in. But first, you must build your dungeon.
You will be pressed for time (you have approximately 20 minutes before good ol' Voss starts parading through your underworld). Build economically and build quickly. Your best bet is to build a bile demon friendly workshop. Create a 3x3 workshop (minimum) and put econo-sized strip lairs and strip hatcheries (full of juicy chickens) on either side of it. You can build larger lairs and hatcheries elsewhere. Above all else, though, build a workshop. You'll also want to invest in a small training room, if possible.
Do not worry too much about keeping your creatures happy. As I mentioned, you are working against the clock. Their piddly little complaints really aren't worth considering too seriously in this situation. Besides, if they're a just a wee bit pissy, they'll be a little edgier and a little meaner when confronting the ever-intrepid forces o' goodness.
Next: Ambush (cont.)
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