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- Try sticking a few sentry cannons on a row in a short corridor. While one sentry trap won't take out a hardened foe, the attrition doled out by a line of traps will certainly slow the advance.
- Hide a boulder trap behind a door (a wooden door works best, because you want them to break it down). It's such a nice surprise!
- Place a lightning trap near a water access to your dungeon. No one likes getting a blast of electricity while knee deep in stagnant water, do they?
- Use multiple trigger traps to coordinate a massive onslaught of several traps at once.
- Use the boulder trap in conjunction with the freeze trap. Nothing smashes easier than a frozen, stationary hero.
- Place long-range traps (like the sentry cannon) on isolated islands in lava pools. Build a bridge to get there, claim the land, and place the trap - then sell the bridge.
- If your dungeon was breached by two or more tiles, put up some barricades quickly and hide a trap or two around the corner to surprise any unwanted guests.
- Magic doors are great for the outer reaches of your dungeon because they combine a powerful door with a fireball (it's not all that potent of a burst, but it'll slow your enemies down a bit).
- Secret doors are great (especially in multiplayer games), if you know how to use them. They are only really worthwhile at the edges of your dungeon, but only if you haven't already claimed the territory out in the caverns (otherwise, the enemies will already know where you are). Place a secret door and lock it (to keep you minions from wandering out and revealing your position) and then place a magic door behind it (for strength).
Next: The Lands of Dungeon Keeper 2
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