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Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

Those Little Gold Boxes

As you explore the unclaimed areas of your dungeon, you will occasionally find, tucked into some dark nook somewhere, a mysterious gold gilt box with a question mark emblazoned on the top. This is what we keepers call a "special," and it's a very wicked thing indeed.

To use a special, you must claim it first. Often, they will be in difficult-to-reach places, so use your best dungeon-building skills to get your imps over there to claim the prize. Once claimed, you can move your pointer over the box, and you will them be told what kind of special it is. Once you click on the box, you will activate it, and it will disappear. If you leave the box on claimed land (and don't activate it immediately), your imps will carry it to your library, where you will find it floating above a research lectern. Below, you'll find a quick overview of the various specials you may discover hidden in your realm:

Increase Level
This will increase the fighting level of all your minions. Don't use it immediately, but first make sure that you've at least raised all your fighters to the fourth level in the training room. If you discover that you are the focal point for a massive attack, however, you might opt to use this magic.

Create Imps
This will create a new bunch of imps for you, which is a very good thing. Go ahead and use it right away. The only hesitation might be if you are short on mana and involved in a mana-intensive battle - if so, hold off for a little while (you won't have time to manage these new imps anyway).

Next: Little Gold Boxes(cont.)NEXT
 



 
 
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