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Spells
The best way to get familiar with the various spells in the game is to simply practice casting them. Set up a My Pet Dungeon session, and you'll have the ability to research all spells to their fullest. This will give you a great chance to get a feel for what works and what doesn't within your own style of dungeon keeping.
What follows are some hints and tips for many of the spells in the game to help you make the most out of your own personal mana withdrawals.
Create Imp
This is the first spell you'll research and with good reason. You'll need a good cadre of imps to help speed up your dungeon building. You can have a baker's dozen of imps available at any one time, and my advice is to summon all you can as soon as possible. You'll be surprised at just how quickly work will get done, especially the needed, but time-consuming, task of reinforcing your walls.
Possession
Taking control of one of your minions is one of the most powerful abilities that you have. Once in possession of a creature, you'll be stronger and might have access to additional abilities (for example, turning invisible when you possess the rogue). This is a great tool for going in and taking down enemy doors, sentry cannons, fear traps (as a skeleton, of course), and barricades. You can also build up a fighting party by tapping the 7 key and clicking on any highlighted creatures. They will then follow your anywhere. While you don't have the best tactical control from this mode, you can sure do some serious hit-and-run damage.
Next: Thunderbolt, heal, and sight of evil
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