|
PC GAMES
News
Reviews
Previews
Movies/Media
Downloads
Hints/Codes
GameGuides.com
Special Features
Beta Center
Release Calendar
Forums
Top Games
PC GENRES
Action
Adventure
Driving
Puzzle
Role-Playing
Simulation
Sports
Strategy
SWITCH TO:
VIDEO GAMES
GAMESPOT LIVE
GAMEBUYER
HARDWARE
SUBSCRIBE TO:
PC Newsletter
HW Newsletter
ELITE SERVICES
Join GameSpot
SEE ALSO
GameFAQs
Gamespy Arcade
Netflix
INFORMATION
Help
Contact Us
International
|
 |
|
Prison
Cost: 750/tile
Attracts: N/A (but creates skeletons)
Minimum functional size: 5x5
A prison is a fountain of great opportunity. Once you build one, foes you drop in combat aren't simply gone for good. Rather, they become a valuable resource you can cultivate. Make the prison as large as you can manage, and your imps will drag unconscious enemies back here and lock them up (if you're far away from your dungeon heart, you may have to drop a few imps by the fallen foes for them to be dragged back before they decompose).
Once in the prison, your enemies can be fed chickens, or you can cast the heal spell to keep them healthy. You can pick them up and drop them in your torture chamber or combat pit, as well. Of course, you can simply let them wallow in their own filth and die a slow death. Once dead, they will rise up as skeletons. In many of the campaign missions, your creatures will be limited (you might not have access to a portal), so the prison is your chief tool to create a larger horde. If your dungeon is under attack, be sure to lock you prison gate, or the forces of good will free their pretty friends.
Torture Chamber
Cost: 1,500/tile
Attracts: Mistress and dark knight (with combat pit)
Minimum functional size: 3x3
The purpose of this dark room is obvious: to inflict pain. For the mistress, this pain is pleasure (so she's your type, eh?), but for your captured enemies, this pain is a means to an end. Sure, you can drop in a foe and watch him die, but that's not particularly useful. To get the most out of your captives, you must keep them healthy to truly experience the mind-numbing pain. Given enough time, they will either convert to your cause (bully for you!) or die as they divulge a tidbit of information. If you drop a mistress next to the captive being tortured, you'll increase efficiency.
When you drop a captive from your prison into the torture chamber, be sure you are dropping them onto the exact tile that contains a torture machine, and it is currently unoccupied.
Graveyard 
|
Cost: 2,000/tile
Attracts: Vampire
Minimum functional size: 3x3
The graveyard is the compost bin for your dungeon. It's simply a fact that you'll lose some of your minions in the heat of combat. When they fall, your imps will drag their bloody corpses into the graveyard, where they will fester and decompose. As they churn ashes to ashes, their life force will be consumed by the room. When enough life force has been accumulated, a vampire will rise from the fertile loam. The number of gravestones in the graveyard indicates how many vampires can be created there.
Next: Casino, temple, and bridges
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.
|
| |
|