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General Strategies and Tactics
Conserving Forces All three races have a means of restoring their injured units back to health. The Terrans may quickly repair any mechanical unit (including spacecraft) by assigning one or more SCVs to the task. Multiple SCVs repairing a unit will get the job done that many times quicker. Repairs cost a small quantity of minerals and Vespene Gas if applicable. All Zerg units regenerate slowly back to full health if they take damage. Try burrowing injured Zerg ground units underground to let them heal up in between battles or fly your aerial units to the safety of your headquarters and let them regenerate there. While the Protoss cannot restore lost hit points, their shields operate much like Zerg hit points in that lost shield points gradually regenerate. The Protoss can greatly expedite this process by means of a Shield Battery structure, designed to restore lost shields almost instantaneously.
Do your best to keep your forces alive as long as possible, and do not neglect to restore them to health if you have the opportunity. You will save valuable time and resources in this fashion.
Resource Management In general, try to spend at a rate just slightly lower than what you earn. Continue to build profit so you can amass plenty of reserves should you ever need them (expect that you will), but do not restrict yourself by building fewer units than you can afford.
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