|
Spell |
Cost (in gold) |
Effect |
 |
|
Armageddon |
60,000 |
Summons all creatures in dungeon (except chickens) to your Dungeon Heart for a final battle. You lose control of your minions in ensuing melee. |
|
Call to Arms |
0-20 per second |
Summons creatures to the target tile. This spell is free if cast on a tile you possess. |
|
Cave In |
1000-2600 |
Causes a section of dungeon to collapse, hurting any creatures in radius. |
|
Conceal Monster |
100-900 |
Makes target invisible until engaged. Lasts 15 to 55 seconds. |
|
Create Imp |
150 x no. of Imps |
Creates an Imp on an adjacent tile. The price can be lowered by sacrificing Imps in temple. |
|
Destroy Walls |
10,000-26,000 |
Turns reinforced wall to regular wall. Radius depends on amount of charging. |
|
Disease |
7000-9000 |
Cast on creature on one of your tiles. Disease lasts for 15 seconds and is transmittable to any nearby creature, in whom it can last up to 55 seconds. |
|
Heal |
300-1100 |
Restores 80-500 of target's health. |
|
Hold Audience |
1000 |
Summons all minions to Dungeon Heart. |
|
Lightning |
600-3000 |
Damages all creatures in a 1-5 tile radius. |
|
Must Obey |
25 per second |
Speeds up creatures by 25 percent; freezes annoyance level. |
|
Possess Creature |
0 |
Puts keeper in minion's body. |
|
Protect Creature |
100-900 |
Reduces damage to target for 15-55 seconds (same as Armor power). |
|
Sight of Evil |
50-130 |
Reveals an area of the map. |
|
Speed Creature |
100-900 |
Doubles target's speed for 15-55 seconds. |
|
Turn to Chicken |
1200-1300 |
Turns target into a chicken for 15-55 seconds - target loses ability to fight, but keeps health. |
|
Power |
Effect |
 |
|
Armor |
Increase armor by 25 percent, reduce damage from keeper Lightning spell by 50 percent |
|
Dig |
Burrow through penetrable rock and gold walls |
|
Drain |
Reduce target's health by 20 and add 20 to caster's health |
|
Flatulence |
Create poison cloud that affects only enemy creatures |
|
Fireball |
Use missile flame weapon with range of 8 tiles |
|
Flame Breath |
Use flame weapon with range of 2 tiles |
|
Flight |
Allow creature to fly |
|
Freeze |
Freeze target creature without doing damage; range of 10 tiles |
|
Grenade |
Use hurled weapon that does up to 120 damage in the tile where it explodes |
|
Hailstorm |
Hit all creatures in vicinity for up to 75 damage |
|
Heal |
Restore all health to self if fully charged |
|
Invisibility |
Turn creature invisible until engaged |
|
Lightning |
Use weapon with range of 4 tiles and up to 20 damage |
|
Meteor |
Use weapon with range of 14 tiles and up to 100 damage |
|
Missile |
Send reptilian missile at target for 20 damage in a range of 10 tiles |
|
Navigating Missile |
Same as Missile, but automatically attacks nearest enemy and does up to 40 damage |
|
Poison Cloud |
Fill up to 10 tile radius with poison gas; can affect friendly and enemy creatures |
|
Rebound |
Reflect any spell back at caster |
|
Sight |
Allow caster to see invisible monsters |
|
Slow |
Slow target to half normal speed within range of 14 tiles |
|
Speed |
Double caster's speed |
|
Teleport |
Jump to any position in dungeon. When possessed, sends caster automatically back to lair |
|
Wind |
Create a gale, blowing all creatures in path up to 10 tiles back |
|
Word of Power |
Attack all creatures within 2 tile range for up to 200 damage |