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Spells & Resistances

Strength alone is not enough to defeat Diablo's hordes: You must call upon the arcane arts to aid you in your quest.

The following diagrams describe the magic of Diablo's world in full detail. You will learn how proficient you must be to master a particular magic and how that magic benefits its caster. Whether you choose to employ such powers or not, you must take heed of their existence - for often times those same spells will be used against you.

The spells are in the order in which they appear in the spell book. Spells marked with an (m) are only available in the multiplayer version of the game, and spells marked with an asterick (*) are only available on scrolls or items.

Level One Level Two Level Three Level Four Spells available only on Scrolls or Staves
Character Ability -- Phasing -- Identify
Firebolt Firewall Mana Shield Golem Infravision
Charged Bolt Telekinesis Elemental Teleport Nova
Holy Bolt Lightning Fireball -- Apocalypse
Healing Town Portal Flame Wave Bone Spirit Resurrection*
Heal Other* Flash Chain Lightning Blood Star  
Inferno Stone Curse Guardian    

 * Only available in the multiplayer version

  • The following additional spells can be found on scrolls or items, but are not available as books: Identify, Infravision, Resurrect *
  • By reading a book on a particular spell, your character will acquire the ability to cast that spell. Reading additional books on that spell will raise the level of that spell in your spell book
  • Certain shrines can also raise or lower the level of spells in your spell book
  • The maximum level of spells, without the assistance of magic items, is 15

 
 
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