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Diablo Diablo
is initially trapped in a room, so be sure to
take out all of the other monsters on this rather
small level prior to pressing all of the levers
which allow him out. This level is essentially
four large areas connected by a passageway in the
middle. There will be lots of Blood Knights and
Advocates. Mana Shield is a must for this level,
particularly if you are a mage, and lots of mana
potions come in handy. If you can cast Golem, try
to use one against the mages, but realize that
the Golem won't last long against the Blood
Knights on the level. To help your Golem, cast
Stone Curse on enemies near the Golem and watch
him shatter them. Three of the four main areas
contain levers (two in one area), and the fourth
area contains Diablo and yet more minions.
The area with the two levers will open
Diablo's chamber, so leave it until you have
cleared out the other areas. When you finally do
let Diablo out, you may want to get him to chase
you into one of the other cleared out areas
(preferably on the other side of the level). He
tends to get lost following you, so you should be
able to sneak back to finish off his minions (for
extra experience points). Diablo casts Apocalypse
spells, which are quite dangerous, so keep an eye
on your hit point level or, if you are using a
Mana Shield, your mana level. If you are luring
him away, zigzagging will allow you to dodge his
spells. Unfortunately, Stone Curse will not work
on Diablo. The best way to take him out may be to
actually go head-to-head with him, keeping Mana
Shield up, using spells from a staff (like
Fireball or Lightning), and chopping away. Diablo
appears to be vulnerable to all types of spells,
including Holy Bolt, but excluding Stone Curse,
as discussed above. Ah, he was a wimp after all.
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