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Diablo

Diablo is initially trapped in a room, so be sure to take out all of the other monsters on this rather small level prior to pressing all of the levers which allow him out. This level is essentially four large areas connected by a passageway in the middle. There will be lots of Blood Knights and Advocates. Mana Shield is a must for this level, particularly if you are a mage, and lots of mana potions come in handy. If you can cast Golem, try to use one against the mages, but realize that the Golem won't last long against the Blood Knights on the level. To help your Golem, cast Stone Curse on enemies near the Golem and watch him shatter them. Three of the four main areas contain levers (two in one area), and the fourth area contains Diablo and yet more minions.

The area with the two levers will open Diablo's chamber, so leave it until you have cleared out the other areas. When you finally do let Diablo out, you may want to get him to chase you into one of the other cleared out areas (preferably on the other side of the level). He tends to get lost following you, so you should be able to sneak back to finish off his minions (for extra experience points). Diablo casts Apocalypse spells, which are quite dangerous, so keep an eye on your hit point level or, if you are using a Mana Shield, your mana level. If you are luring him away, zigzagging will allow you to dodge his spells. Unfortunately, Stone Curse will not work on Diablo. The best way to take him out may be to actually go head-to-head with him, keeping Mana Shield up, using spells from a staff (like Fireball or Lightning), and chopping away. Diablo appears to be vulnerable to all types of spells, including Holy Bolt, but excluding Stone Curse, as discussed above. Ah, he was a wimp after all.

Monsters:
Blood Knights [many], Advocates [many], Black Knight [1], Sir Gorash, Diablo

Reward:
A magic item from Sir Gorash, end game for killing Diablo

 
 
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