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Knights

Diablo's mighty generals are clad in unholy plate armor and brandish huge bastard swords and daunting skull shields. Hopelessly powerful in groups, Hell Knights must be dealt with individually or else the worst can be expected. They are not particularly fast, either to move or to strike, but those few souls who survived an encounter with Hell Knights report that their fierce slashes are remarkably powerful. Knights have no noteworthy powers, though some are immune to fire attacks, while others resist even the most powerful electrical charges. They fight fearlessly, much like Hell's Viper Devils, though they are slower and stronger.

  • Steel Lord
  • Warlord of Blood
  • Blood Knight
  • Lachdanan
  • Doom Guard
  • Steelskull the Hunter
  • Sir Gorash
  • Black Knight

  Level Name Hit Points Single Player Hit Points Multi Normal Hit Points Multi Nightmare Hit Points Multi Hell Resistance
Immunity
Special Attack
  13 Blood Knight 100 200 700 1000 fire/magic, lightning
  13 Steel Lord 90 180 640 920 magic, lightning/fire
13 Warlord of Blood
(single player only)
n/a n/a n/a n/a none/some[fire, magic, lightning]
  14 Doom Guard 82 165 595 860 magic, fire/none
14 Lachdanan
(single player only)
n/a n/a n/a n/a none/none/will not attack
14 Steelskull the Hunter n/a n/a n/a n/a some/none
  16 Black Knight 75 150 550 800 lightning, magic/none
16 Sir Gorash n/a n/a n/a n/a none/some[fire]
 
 
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