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Mages

These occult practitioners are among the worst that Hell has to offer. Informed of your entrance, Mages will lie in ambush and unleash the full fury of their elemental attacks upon you as soon as you approach. Worse still, they tend to teleport to a nearby location when they are struck in combat, and all of them wield the Flash spell as a close-range defensive measure. Whether they attack with Charged Bolt, Lightning, or Fireball, Mages are most deadly and very difficult to handle when they fight alongside Hell's other legionnaires. Approach Mages with caution; if one teleports in combat, be patient and allow him to fully materialize before you attack again lest the Mage vanish once more. The Stone Curse spell, combined with Fireball, is the lawful Sorcerer's best means of fending off these evil beings.

  • Zhar the Mad
  • Counselor
  • Magistrate
  • Advocate
  • Dreadjudge
  • Cabalist
  • Vizier
  • Lazarus

  Level Name Hit Points Single Player Hit Points Multi Normal Hit Points Multi Nightmare Hit Points Multi Hell Resistance
Immunity
Special Attack
8 Zhar the Mad
(single player only)
n/a n/a n/a n/a some[lightning]/some [magic]/fireball, flash
  13 Counselor 35 70 310 480 magic, lighting, fire/none/firebolt, flash
  15 Advocate 72 145 535 780 fire/lightning, magic/ fireball, flash
  15 Cabalist 60 120 460 680 magic, fire/lightning /lightning, flash
15 Dreadjudge n/a n/a n/a n/a some/some [lightning]/charged bolt, flash
15 Lazarus n/a n/a n/a n/a some[fire, lightning]/some[magic] /spells
  15 Magistrate 42 85 355 540 magic, lightning/fire/charged bolt, flash
15 Vizier n/a n/a n/a n/a none/some[fire]/ lightning, flash
 
 
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