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Starcraft Expansion Set: Brood War Game Guide


DOWNLOADABLE GUIDE HERE
Intoduction
Race Overviews
Campaigns
Cheats
Index


GameSpot's Guide to Starcraft
 

Versus Terran
Terran defenses remain difficult to breach with the Zerg forces during all stages of the battle; early on, Firebats and Marines make serious trouble for your Zerglings and Hydralisks. Later, Siege Tanks, Bunkers, and Missile Turrets compensate for your greater numbers. And toward the end, Battlecruisers can seem unstoppable. The key is to outthink and outmaneuver your enemy, because for all of his units, you have a counter. Lurkers can easily stop early Marine rushes, but are ineffective, later thanks to the Terrans' Comsat Sweep. Your Queens and Defilers should play a decisive role. Siege Tanks die instantly to Spawn Broodlings, even as any other Siege Tanks in the area fire on the creatures left in the wake of the destruction, thereby damaging the surroundings to your benefit.

Plague can help bring down Terran defenses as well, but Defilers are best used for their Dark Swarm, allowing your Hydralisks to fight with no fear of retaliation from Marines, Battlecruisers, and other dangerous ranged units. Don't waste your time and resources trying to take down Battlecruisers with Scourges, but rather try a combination of Devourers and Mutalisks, together with Ensnare and Plague, and Hydralisks from the ground. Your Guardians remain an enticing means of destroying Missile Turrets to make way for your Mutalisks, but upgraded Goliaths can pose a real threat to the sluggish creatures. Ultimately, remember that Terrans are ill-equipped to deal with Zerglings, and certainly the newly enhanced Ultralisks, when these units are protected under the Dark Swarm.

Versus Zerg
Opposing Zerg commanders, in the end, are going to use a lot of Mutalisks and Hydralisks against one another. Spore Colonies can go a long way toward stopping enemy Mutalisks now that they deal normal damage, while Scourges are very effective against all Zerg flying units, especially Guardians and the new Devourers. The Queen's Ensnare invariably makes the difference when equal numbers of Zerg fight one another, while the Defiler's Plague can cause serious damage to enemy swarms. It is in your best interest not to use Ultralisks against enemy Zerg, because Queens can kill them easily with Spawn Broodlings. On the other hand, the new Lurkers are rather powerful against enemy Zerg, because their spine attack can tear through Zerglings and Hydralisks with relative ease. If you can reach Lurkers before the opponent can upgrade his Overlords' speed, you can cause him serious trouble using hit-and-run tactics around his base. In the end, expect an opposing Zerg commander to try to get the upper hand by gathering more resources. If you scout aggressively early in the battle, you may be able to catch his expansion before it is well-defended, thus crippling his production where he sought to expand it.

Next: The Zerg UnitsNEXT
 



 
 
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