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When you are satisfied with the state of your starting position, mobilize a force of upgraded Marines, along with a team of Medics and SCVs, to the northwestern expansion. Eliminate the Protoss defenders and go straight to work on an expansion. Missile Turrets, Goliaths, and Bunkers should comprise your defenses at this location. Once this expansion is finished, you're ready to take the next to the northeast. As you build a third Command Center, consider setting up Siege Tanks and Bunkers at the top of the ramp to the east so that invading Dragoons are not at a high-ground advantage. Build at least one Nuclear Silo, since Nukes can have devastating results here; although the Protoss position is monitored by Observers, you can find areas where they don't patrol with a Comsat Sweep.
 A fleet of Battlecruisers, supported by a Science Vessel, is an ideal means of crushing Raynor's Command Center.
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Ultimately, though, you'll want to build Battlecruisers. You should have at least three Starports turning them out once your three expansions are set up. You'll want at least ten. You'll want to escort them with at least a pair of Science Vessels. Organize them at your second expansion, and fly them north to the edge of the map, between the Zerg base to the west and the Protoss base to the east. Now move them steadily eastward toward Raynor's Command Center. They'll have to fight great numbers of Dragoons, but your Science Vessels can help with EMP Shockwave and Defensive Matrix. The occasional Scout and Carrier shouldn't be much trouble, while Photon Cannons can be eliminated easily thanks to the Yamato gun attack. The fighting will be fierce; pull your forces back for repairs if the battle fares poorly, then return to finish the job. The Missile Turrets protecting Raynor's Command Center should prove no match, nor should the Command Center itself. Mission accomplished.
Next: Mission 7: Patriot's Blood
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