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You'll only need those three Medics for the second stage. Advance them west; they'll take fire from an enemy Siege Tank that you can blind with the Optic Flare ability. Blindness is permanent, but remember that a blind opponent can fire back if you attack it. Proceed down the stairs and continue west with your Medics; they'll come under fire from another Siege Tank on high ground, which you should blind immediately. There's one last Siege Tank south of that position, perched above the Bob's Guns building. Show him the light, too. Now move a Pilot to each of the four nearby Beacons. Notice that your Ghosts weren't necessary to complete this objective.
It's time to put Nukes to good use. Cloak one of your four Ghosts. Advance him north steadily, and lock down the Science Vessel you find spotting for the Siege Tanks. The Lockdown prevents the Science Vessel from detecting its invisible assailant. Target a Nuke at the center of the nearby enemy cluster, and watch as it destroys them all, including the Science Vessel. Cloak two more Ghosts and move them west up to high ground. Both north and west of that position, you'll find Bunkers, Siege Tanks, and more. Use a Nuke on each from maximum range, but note how the contents of the Bunkers survive the blast. Fortunately, your invisible Ghosts should be able to deal with them soon enough. Save your last Nuke for later. And don't get too hasty yet, because the northern position is mined. You should order your Goliath to walk up and take the heat, so your Pilot can pass the area safely. Once the coast is all clear, move a Pilot to each beacon, and that stage of the mission is complete.
 Use your Ghosts and Medics to bait enemy Siege Tanks and Goliaths into your own Siege Tanks' line of fire.
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The next stage begins with your Marines and Ghosts attacking a Siege Tank, while your own Siege Tanks come under fire by enemy Ghosts, who'll lock them down. Listen to the Master Sergeant, who tells you to use the Medic's Restore ability to nullify Lockdown's effects. Keep using Restore until the enemy Ghosts have no more energy to use Lockdown, and soon those Ghosts will be dead.
Next: The Mission 2 Walk-through, continued
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