The Protoss Campaign
The Protoss military campaign, The Stand, spans eight missions over the course of which the psychic race must flee their homeworld of Aiur and continue the fight for their lives on the Dark Templar planet Shakuras. Over the course of the campaign, you will meet the young Praetor Artanis and the revered Dark Templar matriarch Raszagal, and will once again encounter the resourceful Dark Templar Zeratul, Tassadar's old companions Jim Raynor and Fenix, and even the Zerg queen Kerrigan.
The Protoss missions demand that you make use of the new Dark Templar assassins, Corsair medium starfighters, and Dark Archon psionic warriors in conjunction with the surviving Protoss forces. You will have to manage these effectively not only against the vile Zerg and the ignorant Terrans, but even in hindsight of Tassadar's noble sacrifice, you will face more civil unrest with rival Protoss.
Mission 1: Escape from Aiur
Overview
Guide Zeratul through maze-like canyons infested with Zerg. Use his escort of Zealots and Dragoons to find a small garrison of Protoss survivors, including High Templars. Use these remaining forces to press your way to the southeast corner of the map, where Zeratul can reach the Warp Gate.
Possible Expansions
You will not construct a base for this mission. You will find a small garrison, including two fully charged Shield Batteries, just east of the center of the map, along the northern border. These Batteries can restore Zeratul and your Archons and Dragoons.
Key Points
Do not be hasty with Zeratul; though he is heavily shielded and invisible to most Zerg units, there are many Overlords and burrowed Zerg about the map that can collectively ambush and overwhelm him should he stray too far from his escort. Keep your Zealots in front, followed by Zeratul and the Dragoons.
Next: The Mission 1 Walk-through
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