Chapter 15: Multiplayer
Strategies
As intriguing and challenging as Alpha Centauri is as a single-player
game experience, the entire atmosphere changes when you add other humans
to the mix. Played over the Internet or LAN, Alpha Centauri lets up to
seven human players engage in a game. Suddenly, diplomatic discussions
carry significantly more weight. The question of who to trust and who
not to turn your back on becomes considerably more murky. This chapter
will guide you through the setup concepts that affect the flavor of the
game as well as in-depth strategies to overcome human opposition.
Setting up a Multiplayer
Game
When hosting you own multiplayer game, you should take the time to consider
the many options available. How you set the game up will have a big influence
not only on pacing, but also on the activities all the human players can
engage in.
Number of Players
The number of players can have a big impact on the game. While Alpha Centauri
is perfectly balanced for seven factions, any and all of which can be
human or computer controlled, you should consider how this affects the
length of the game. If you're in the market for a short game, having seven
factions is not the way to go about it. Instead, for short and fun play
sessions, bring the number of players down to four or lower.
Planet Size
The larger you make the planet, the longer the game will take. If your
game is just going to be you and another human, select the small planet
and four players for a balanced play session. Planet size can greatly
affect early game conflict. Selecting a tiny planet could create some
tense early game situations and some quick skirmishes. While this could
create exciting games, it could also create huge disadvantages for some
human players stuck in the middle of several computer-controlled factions
who ally together. Larger planets unusually mean that contact and conflict
will occur much later, giving you more time to build up defenses or advance
through the technology tree.
Simultaneous Moves
This is an important feature that really affects the flow of the game.
Under normal circumstances, when Simultaneous moves is off, each player
will engage in his turn, move his units, engage in research, and so on.
When he's done, he clicks End Turn and play moves to the next player.
For games with two or more human opponents, set Simultaneous Moves on.
This lets each player play the game at the same time, virtually making
Alpha Centauri a real-time game with no turns. This is a great way to
speed up the flow of the game and make it infinitely more enjoyable. The
alternative is that every player will have to wait his turn, transforming
the game into a long waiting session with only intervals of real playing
time.
Do or Die
It happens. You start a new game with a pal over the Internet and one
of you dies within a couple of turns because of an irritable mind worm
infestation. Under normal circumstances, the game is over for that particular
player, rendering your multiplayer game a little hollow. To prevent this
from happening, toggle on Do or Die, which will let dead players restart.