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Assigning Objectives, continued
This section details what each variable stands for. For instance, $DATE4 is the current date of the scenario, and $NUM2 would be the number of objectives in the player's possession at the beginning of the scenario. You can use this table to plug values into various portions of scenario.txt.
#INTRO
#xs 320
#caption SCENARIO
^^
^^Commencing Scenario
^^
^^$TITLE1 $NAME2 of the $FACTION3
^^
^^$DATE4
^^
In the section marked #INTRO, you can alter the text underneath the phrase "Commencing Scenario." By using the preceding reference table, you can insert your own in-game text into the scenario. For example, if your title was "Chancellor," your name "Ed," your faction name "The Hemmings," and the starting date was 2110, you could change the text to resemble the following:
#INTRO
#xs 320
#caption SCENARIO
^^
^^Commencing Scenario
^^
^^Chancellor Ed of the The Hemmings
^^
^^2110
^^
WARNING
The most important thing to remember when editing the text in the scenario.txt file is to keep the format identical to the template. Change only the variables listed in the reference area; leave the other symbols and punctuation as you see them. Don't erase the original scenario.txt file. Work with a back-up so you always have a fresh original to fall back on.
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Next -
Altering Text Quotes and Customizing Sound Files
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