Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International

     Back to IntroductionSybex BooksGameGuides.com


 
appendices

Appendix A: Modifying Alpha Centauri Rules

Appendix B: Creating Custom Functions

Appendix C: Creating Maps and Scenarios

Faction Name and Interest
The first part of the file describes all the variables that can be changed within each faction. Move down until you see #GAIANS; this begins the section that the game uses to determine how the faction behaves.

NOTE
The faction.txt template uses the faction known as Gaia's Stepdaughters or the Gaians as an example. This faction also has its own file, but it's faction.txt that we'll be working with in this appendix.

The first line of the faction variables reads as follows:

Gaia's Stepdaughters, The Green, Gaians, F, 2, Deirdre, F, -1, 0, 0, 0, 1,

The first phrase is the formal name of the faction, in this case "Gaia's Stepdaughters." Following the formal name is a very brief description of the ideology; here the phrase is "The Green," describing Gaia's Stepdaughters' commitment to ecology and the environment. Next is the plural noun describing the faction, in this case "Gaians." The next value is either "M" or "F," depending on whether the faction's noun is masculine or feminine. The fifth value is either a 1 or a 2, depending on whether the faction's noun is singular or plural. Following the first two numerical variables is the name of the faction leader, in this case "Deirdre." Following the leader's name is another "M" or "F," indicating the leader's gender.

Following the gender is a series of five numbers that describe the faction's interests:

* The first number is the willingness of the faction to use force to achieve goals. Here, you can determine how aggressive you want the faction to be. This value can be -1 for very passive, 0 for neutral, or 1 for aggressive.

* The second number describes the faction's interest in power or conquest. This value can be either 0 for low interest or 1 for high interest. For instance, if you wanted an aggressive faction interested in military technology, you could choose a 1 for the first number and a 1 for the second number.

* The third number governs the faction's interest in discovery or the pursuit of knowledge. This value can be either 0 for low interest or 1 for high interest. Is your faction interested in gaining superior knowledge over the rival factions? If so, you should choose a 1 for this value.

* The fourth number governs the faction's interest in monetary wealth. This value can be either 0 for low interest or 1 for high interest. For example, selecting a 0 for this number would make your faction spend more money, possibly on military or knowledge, depending on how you set the other values.

* The fifth number describes the faction's interest in population growth. Like the others, this value can be either 0 for low interest or 1 for high interest.

Looking at the numbers for Gaia's Stepdaughters, you can gather that they're quite passive and most interested in population growth.

NOTE
Make your faction make sense! For instance, don't make your faction passive, but with a high interest in power and military conquest! Experiment with the variables to get the behavior you want.

Next - Social Outlook and Special Rules next
 

 

 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.