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appendices

Appendix A: Modifying Alpha Centauri Rules

Appendix B: Creating Custom Functions

Appendix C: Creating Maps and Scenarios

Base Facilities and Secret Projects, continued
The final five values indicate how valuable the project is to certain factions. Each faction has a certain mindset; some prefer technology, while others prefer colonization or even warfare. By altering these final five values, you can change which factions are most interested in the project.

The first of these values is unused at this time and shouldn't be changed. The second value indicates how valuable the project is to a military-oriented faction; the third value indicates how valuable the project is to a technology-oriented faction; the fourth value indicates how valuable the project is to an infrastructure-oriented faction; and the fifth value indicates how valuable the project is to a colonization-oriented faction.

Social Engineering
Beginning with the section labeled #SOCIO, you can alter the effects of the various political and economic styles. Here's a sample line:

Free Market, IndEcon, ++ECONOMY, ---PLANET, -----POLICE

First, we have the name followed by the prerequisite. Next come a series of variables that are acted on by pluses and minuses. For instance, in this example, Free Market gives +2 to economy, -3 to planet, and -5 to police. You can alter these by changing the number of pluses and minuses given to each. You can even change which variables are acted on; the abbreviations for each variable are indicated at the beginning of alpha.txt's social engineering section. See Chapter 5 for more on social engineering.

Next - Appendix B: Creating Custom Functions next
 

 

 
 
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