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Selected
Chris Beatrice Quotes
There was a lot mentioned in the interview
between myself and Chris Beatrice on the subject of Zeus:
Master of Olympus. Therefore, I decided to go through
it with a fine-toothed comb and extract all the information
I could find and package it up into easy-to swallow capsules.
So here we go:
Politics
and Trade
- In
Zeus you, the player, are ruler of an independent city-state.
- You
can establish your own colony and become even more self-sufficient.
- A
colony is one of several cities that comprise the player's
city-state or "polis". Player picks from several viable
locations, establishes the colony, and then returns to the
parent city. Colonies supply resources and raw materials
for your main city. Colonies and vassals might revolt if
your demands are too harsh.
- You
have ally and rival cities to contend with.
- Each
city maintains real-time diplomacy with you. 4 groups of
cities - allies, rivals, colonies and vassals. Rivals might
gang up against you, or allies might all turn to your enemies
if you attack 1 of them.
- You
can attack and conquer other cities (and demand tribute
thereafter); you can give gifts to them or make demands
of them… you can even order your allies to attack your enemies
for you.
- The
other cities in Zeus are living, thinking entities.
- Trade
is not made possible by paying to open routes, but on whether
or not you're in good enough standing with a given city
for them to trade with you.
War
- You
can attack any city you want at any time.
- Military
units include triremes, horsemen and hoplites.
- Military
comprised of well-off citizens. Must be supplied with horses,
arms and armour to be effective.
- Triremes
are crewed by lower-class citizens.
Gods
and Heroes
- Borrowing
and mixing characters and events freely from the so-called
"Heroic Age" (i.e. the Iliad & Odyssey), the Dark Age (i.e.
Xena, Warrior Princess), and the Classical Age (which is
more like ancient Rome).
- The
gods crave the player's worship.
- Certain
gods will tend to support the player and certain gods will
oppose him/her.
- The
player usually has to worship at least one of the gods,
and that god then comes to the player's city to help him
(This can take a variety of forms, from the god walking
the streets and sanctifying certain structures, to granting
the player some mythical beast to help defend the city,
or even personally engaging in combat with the city's enemies).
- You
may have trouble setting up a foundry because a pesky Kraken,
or Medusa the Gorgon won't leave you alone.
Game
Structure
- A
campaign (we're calling them "adventures", at least for
now) involves the creation of a single parent city, and
one or more colonies - known collectively as a city-state
or "polis".
- A
"campaign" in Zeus might roughly equate in terms of play
time to a mission in Pharaoh, though it's broken up into
several subparts or goals.
- A
"mission" is really just one of the goals (which can be
relatively minor) you'll have to achieve as you develop
this little empire.
- Mission
goals can be things like achieving quests, slaying mythical
beasts, making allies, establishing colonies, and so forth.
- When
you achieve a mission goal, you go on to the next mission,
but that doesn't mean going on to another city. It may mean
picking a location and setting up a colony, or it may mean
returning to the parent-city from a colony, or it may mean
staying in the parent-city and developing it further.
Game
Engine Changes
- Terrain
elevation added.
- Alpha
channel added for pyro graphical effects. (RR's
note: Thunderbolts from Zeus?)
- Natural
disasters such as lava floes.
- Livestock
handled differently. Sheep and goats are purchased and tended
by shepherds and goatherds. Competition for land between
crops and animals.
- New
interface - now you can play the entire game from just the
city & world levels and messages system where you can skim
over your messages without interrupting the game.
- Raw
materials acquired differently.
- 2
types of housing.
- Food
and goods distribution.
- Troops
supported by the Palace (whatever that means ;)).
- Pathfinding
changes.
General
Information
- Zeus
not constrained by strict historicity.
- The
Olympic Games will be represented in some way.
- Sacrifices
and naked sheep..?
Known
Buildings
- Agora
(Marketplace?)
- Sanctuary
- Trading
Pier
- Trading
Post
- Palace
Extra
note: Although not mentioned in the interview, I am informed
that there are no plans to incorporate multiplayer into Zeus.
Ok,
that's all I could find. If there's anything I've missed (and
I'm sure there must be somewhere), then please drop
me a line and I'll update this page.
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