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Military
attack \ defence numbers
The .txt files which accompany the game are full of a wealth of information, it's
just a matter of knowing how to get the most out of them. To this end, I've compiled
all the military attack \ defence values into the following table:
| Unit Name |
Hit Points |
Melee Attack |
Melee Armour |
Missile Armour |
Missile Attack |
Rate of Fire |
| Egyptian Archers |
80 |
4 |
3 |
4 |
5 |
100 |
| Egyptian Chariots |
200 |
15 |
8 |
6 |
10 |
120 |
| Egyptian Infantry |
150 |
12 |
5 |
6 |
0 |
0 |
| Egyptian Transports |
75 |
0 |
0 |
3 |
0 |
0 |
| Egyptian Warships |
300 |
100 |
0 |
5 |
5 |
35 |
| . |
. |
. |
. |
. |
. |
. |
| Canaanite Archers |
80 |
5 |
0 |
10 |
5 |
130 |
| Canaanite Infantry |
80 |
6 |
4 |
6 |
0 |
0 |
| Canaanite Warship |
80 |
80 |
0 |
1 |
15 |
35 |
| . |
. |
. |
. |
. |
. |
. |
| Hittite Archers |
90 |
3 |
0 |
0 |
4 |
80 |
| Hittite Chariots |
220 |
12 |
3 |
1 |
5 |
90 |
| Hittite Infantry |
140 |
10 |
1 |
1 |
0 |
0 |
| Hittite Transports |
100 |
0 |
0 |
4 |
0 |
0 |
| Hittite Warships |
250 |
100 |
0 |
4 |
4 |
35 |
| . |
. |
. |
. |
. |
. |
. |
| Hyksos Archers |
100 |
5 |
2 |
3 |
6 |
90 |
| Hyksos Chariots |
250 |
17 |
4 |
4 |
8 |
130 |
| Hyksos Infantry |
150 |
15 |
6 |
2 |
0 |
0 |
| Hyksos Transports |
100 |
0 |
0 |
3 |
0 |
0 |
| Hyksos Warships |
300 |
100 |
0 |
5 |
6 |
25 |
| . |
. |
. |
. |
. |
. |
. |
| Kushite Axemen |
80 |
8 |
12 |
2 |
0 |
0 |
| Kushite Javelins |
60 |
3 |
8 |
4 |
4 |
95 |
| Kushite Transports |
50 |
0 |
0 |
1 |
0 |
0 |
| Kushite Warships |
200 |
100 |
0 |
3 |
4 |
45 |
| . |
. |
. |
. |
. |
. |
. |
| Libyan Archers |
60 |
2 |
0 |
2 |
8 |
100 |
| Libyan Swordsmen |
80 |
4 |
10 |
10 |
0 |
0 |
| Libyan Transport |
20 |
0 |
0 |
0 |
0 |
0 |
| Libyan Warships |
150 |
100 |
0 |
0 |
3 |
25 |
| . |
. |
. |
. |
. |
. |
. |
| Mitani Archers |
75 |
4 |
2 |
13 |
5 |
100 |
| Mitani Swordsmen |
100 |
10 |
4 |
15 |
0 |
0 |
| Mitani Transport |
100 |
0 |
0 |
4 |
0 |
0 |
| Mitani Warships |
250 |
100 |
0 |
4 |
5 |
30 |
| . |
. |
. |
. |
. |
. |
. |
| Nubian Archers |
80 |
5 |
0 |
0 |
3 |
50 |
| Nubian Spearmen |
120 |
10 |
3 |
0 |
0 |
0 |
| Nubian Transports |
20 |
0 |
0 |
0 |
0 |
0 |
| Nubian Warships |
100 |
100 |
0 |
2 |
3 |
50 |
| . |
. |
. |
. |
. |
. |
. |
| Sea People Archers |
100 |
6 |
6 |
10 |
8 |
150 |
| Sea People Infantry |
120 |
12 |
8 |
5 |
0 |
0 |
| Sea People Transports |
150 |
0 |
0 |
5 |
0 |
0 |
| Sea People Warships |
400 |
120 |
0 |
7 |
8 |
15 |
Key:
-
Hit
Points - amount of damage a unit can take before it's
destroyed
-
Melee
Attack - amount of damage this unit does at close range
-
Melee
Armour - how much attack a unit can withstand at close
range before taking damage
-
Missile
Armour - how much attack a unit can withstand at long
range before taking damage
-
Rate
of fire - Reloading speed (higher number denotes a slower
reloading time)
Octavian
II
has compiled an Excel document
showing these numbers as they correspond to the chaps who
will help defend your city.
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