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Military Numbers

 

pyramid.jpg (1125 bytes)Military attack \ defence numbers
The .txt files which accompany the game are full of a wealth of information, it's just a matter of knowing how to get the most out of them.  To this end, I've compiled all the military attack \ defence values into the following table:

Unit Name Hit Points Melee Attack Melee Armour Missile Armour Missile Attack Rate of Fire
Egyptian Archers 80 4 3 4 5 100
Egyptian Chariots 200 15 8 6 10 120
Egyptian Infantry 150 12 5 6 0 0
Egyptian Transports 75 0 0 3 0 0
Egyptian Warships 300 100 0 5 5 35
. . . . . . .
Canaanite Archers 80 5 0 10 5 130
Canaanite Infantry 80 6 4 6 0 0
Canaanite Warship 80 80 0 1 15 35
. . . . . . .
Hittite Archers 90 3 0 0 4 80
Hittite Chariots 220 12 3 1 5 90
Hittite Infantry 140 10 1 1 0 0
Hittite Transports 100 0 0 4 0 0
Hittite Warships 250 100 0 4 4 35
. . . . . . .
Hyksos Archers 100 5 2 3 6 90
Hyksos Chariots 250 17 4 4 8 130
Hyksos Infantry 150 15 6 2 0 0
Hyksos Transports 100 0 0 3 0 0
Hyksos Warships 300 100 0 5 6 25
. . . . . . .
Kushite Axemen 80 8 12 2 0 0
Kushite Javelins 60 3 8 4 4 95
Kushite Transports 50 0 0 1 0 0
Kushite Warships 200 100 0 3 4 45
. . . . . . .
Libyan Archers 60 2 0 2 8 100
Libyan Swordsmen 80 4 10 10 0 0
Libyan Transport 20 0 0 0 0 0
Libyan Warships 150 100 0 0 3 25
. . . . . . .
Mitani Archers 75 4 2 13 5 100
Mitani Swordsmen 100 10 4 15 0 0
Mitani Transport 100 0 0 4 0 0
Mitani Warships 250 100 0 4 5 30
. . . . . . .
Nubian Archers 80 5 0 0 3 50
Nubian Spearmen 120 10 3 0 0 0
Nubian Transports 20 0 0 0 0 0
Nubian Warships 100 100 0 2 3 50
. . . . . . .
Sea People Archers 100 6 6 10 8 150
Sea People Infantry 120 12 8 5 0 0
Sea People Transports 150 0 0 5 0 0
Sea People Warships 400 120 0 7 8 15

Key:

  • Hit Points - amount of damage a unit can take before it's destroyed

  • Melee Attack - amount of damage this unit does at close range

  • Melee Armour - how much attack a unit can withstand at close range before taking damage

  • Missile Armour - how much attack a unit can withstand at long range before taking damage

  • Rate of fire - Reloading speed (higher number denotes a slower reloading time)

Octavian II has compiled an Excel document showing these numbers as they correspond to the chaps who will help defend your city.

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