|
7.
Playtest! You aren't going to get it right the first
time, especially if you've scripted events with any complexity.
Your timing will be off, or your invasions will be too large
or too small, or your economic events will be either trivial
or crushing. Play your mission through, then edit out your
mistakes. After editing, play it again. Repeat this process
until it finally unfolds the way you intend. Then, find at
least one playtester, and ask him or her to play through it
"blind", without knowing what to expect. If you're really
serious about creating excellent missions, you will repeat
the testing and editing process with as many players as possible,
until you start to see uniform results.
We
spent many, many hundreds of hours playtesting Pharaoh's missions
and filling out report sheets until we were satisfied with
them - and even then, they weren't all perfect. It's impossible
to spend too much time testing and balancing.
These
principles are, of course, just free advice, which is often
worth what you paid for it. If you have a great idea that
doesn't fit with what you just read, go for it! A fresh idea
goes a lot farther than a formula does.
As
I write this, the Pharaoh Mission Editor has only been available
for a couple of weeks, and player-created missions are just
starting to appear on the Internet. Soon enough, though, there
will be hundreds of missions available for download. If you
keep this list of general principles in mind, yours is more
likely to rise above average.
Never
forget that Pharaoh is a game, and the point of games is to
have fun. Don't be intimidated or think that you have to dazzle
people with originality and creativity. If you enjoy making
your mission and are proud of the result, others will probably
enjoy playing it.
Besides
being the Producer in charge of Pharaoh's campaign, I made
six Pharaoh missions of my own. Previously, I created maps
or missions for Caesar III, Civil War Generals 2 and Lords
of the Realm 2.
|