Housing Levels
Houses in Pharaoh need certain services to evolve - here's the details:
| Level |
Services
needed |
Goods
needed |
| Crude Hut |
|
|
| Sturdy Hut |
Well |
|
| Meager Shanty |
Well, Market |
1 type of food |
| Common Shanty |
Well, Market, access to 1 god |
1 type of food |
| Rough Cottage |
Water Supply, Market, access to 1 god |
1 type of food |
| Ordinary Cottage |
Water Supply, Market, access to 1 god, 10 entertainment
points |
1 type of food |
| Modest Homestead |
Water Supply, Market, access to 1 god, 13 entertainment
points |
1 type of food, pottery |
| Spacious Homestead |
Water Supply, Market, access to 1 god, 16 entertainment
points, Physician |
1 type of food, pottery |
| Modest Apartment |
Water Supply, Market, access to 1 god, 20 entertainment
points, Physician |
1 type of food, pottery, beer |
| Spacious Apartment |
Water Supply, Market, access to 1 god, 25 entertainment
points, Physician, Courthouse |
1 type of food, pottery, beer |
| Common Residence (2x2) |
Water Supply, Market, access to 1 god, 30 entertainment
points, Physician, Courthouse, Scribal School |
1 type of food, pottery, beer |
| Spacious Residence |
Water Supply, Market, access to 1 god, 35 entertainment
points, Physician, Courthouse, Scribal School, Dentist |
2 types of food, pottery, beer |
| Elegant Residence |
Water Supply, Market, access to 1 god, 40 entertainment
points, Physician, Courthouse, Scribal School, Dentist |
2 types of food, pottery, beer, linen |
| Fancy Residence |
Water Supply, Market, access to 2 gods, 45 entertainment
points, Physician, Courthouse, Scribal School, Dentist |
2 types of food, pottery, beer, linen |
| Common Manor (3x3) |
Water Supply, Market, access to 2 gods, 50 entertainment
points, Physician, Courthouse, Scribal School, Dentist |
2 types of food, pottery, beer, linen, 1 type of luxury
goods |
| Spacious Manor |
Water Supply, Market, access to 2 gods, 55 entertainment
points, Physician, Courthouse, Scribal School, Dentist, Mortuary |
2 types of food, pottery, beer, linen, 1 type of luxury
goods |
| Elegant Manor |
Water Supply, Market, access to 3 gods, 60 entertainment
points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library |
2 types of food, pottery, beer, linen, 1 type of luxury
goods |
| Stately Manor |
Water Supply, Market, access to 3 gods, 70 entertainment
points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library |
2 types of food, pottery, beer, linen, 1 type of luxury
goods |
| Modest Estate (4x4) |
Water Supply, Market, access to 3 gods, 80 entertainment
points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library |
2 types of food, pottery, beer, linen, 2 types of luxury
goods |
| Palatial Estate |
Water Supply, Market, access to 3 gods, 90 entertainment
points, Physician, Courthouse, Scribal School, Dentist, Mortuary, Library |
3 types of food, pottery, beer, linen, 2 types of luxury
goods |
Note:
When the housing evolves to Common Manor (after you give it 1 type of luxury
goods), the inhabitants become scribes, and no longer contribute to the workforce.
Therefore, before you send the lux goods in, make sure you've got enough
unemployment to offset the worker loss.
Just a word of thanks to
Nick (aka Buggi) for producing his FileEdit utility, which makes it much easier to do
tables like this. Click here to
find out more about FileEdit.
For an explanation of the
"entertainment points" that I mentioned in the above list, take a look at this
page on Grumpus the Elder's excellent Which Way to Thebes?
site - I never really understood this, and Grumpus explains it better than I could.
I've also done a table
detailing how many people each house holds, and giving details about the maximum amount of
taxation you can expect per year. Click here to view
it.
Angel Reckless Rodent |