In that post, Brugle
had this to say about the Temple Complex: "From the Pharaoh_Model_*.txt
files, it appears that a temple complex has a desirability effect of (+20,
+20, +16, +16, +12, +12), which is not true. The desirability effect of
a temple complex is more complex than that--in some places higher, in some
places lower. I did a few experiments, and the desirability effect of a
temple complex appears to be generated by the 3x9 "built up" part, as if
it consists of three side-by-side 3x3 objects that each has a desirability
effect of (+20, +20, +16, +16, +12, +12). The "low" part, extending out
for 2 tiles on each side and 4 tiles on one end, apparently has no desirability
effect. This means that the desirability adjacent to a temple complex is
+36 at one end, +12 at the other end, and varies (with a high of +48) along
the sides." Based on Brugle's information,
I have made the following diagram: The yellow O squares are the areas
of the Temple Complex that do not generate desirability. The blue X, Y
and Z squares are the three areas of the Temple Complex that generate
the desirability effect. (All of the X, Y, Z, and O squares together
make up the footprint of the Temple Complex.)
| 12 |
12 |
12 |
24 |
24 |
24 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
24 |
24 |
24 |
12 |
12 |
12 |
| 12 |
12 |
12 |
24 |
24 |
24 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
24 |
24 |
24 |
12 |
12 |
12 |
| 12 |
12 |
16 |
28 |
28 |
32 |
44 |
44 |
48 |
48 |
48 |
48 |
48 |
44 |
44 |
32 |
28 |
28 |
16 |
12 |
12 |
| 12 |
12 |
16 |
28 |
28 |
32 |
44 |
44 |
48 |
48 |
48 |
48 |
48 |
44 |
44 |
32 |
28 |
28 |
16 |
12 |
12 |
| 12 |
12 |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
36 |
32 |
28 |
16 |
12 |
12 |
| 12 |
12 |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
36 |
32 |
28 |
16 |
12 |
12 |
| 12 |
12 |
O |
O |
O |
O |
X |
X |
X |
Y |
Y |
Y |
Z |
Z |
Z |
36 |
32 |
28 |
16 |
12 |
12 |
| 12 |
12 |
O |
O |
O |
O |
X |
X |
X |
Y |
Y |
Y |
Z |
Z |
Z |
36 |
32 |
28 |
16 |
12 |
12 |
| 12 |
12 |
O |
O |
O |
O |
X |
X |
X |
Y |
Y |
Y |
Z |
Z |
Z |
36 |
32 |
28 |
16 |
12 |
12 |
| 12 |
12 |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
36 |
32 |
28 |
16 |
12 |
12 |
| 12 |
12 |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
O |
36 |
32 |
28 |
16 |
12 |
12 |
| 12 |
12 |
16 |
28 |
28 |
32 |
44 |
44 |
48 |
48 |
48 |
48 |
48 |
44 |
44 |
32 |
28 |
28 |
16 |
12 |
12 |
| 12 |
12 |
16 |
28 |
28 |
32 |
44 |
44 |
48 |
48 |
48 |
48 |
48 |
44 |
44 |
32 |
28 |
28 |
16 |
12 |
12 |
| 12 |
12 |
12 |
24 |
24 |
24 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
24 |
24 |
24 |
12 |
12 |
12 |
| 12 |
12 |
12 |
24 |
24 |
24 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
36 |
24 |
24 |
24 |
12 |
12 |
12 |
|
In
that thread, Nero Would posted this about the Storage Yard: "A building
that does not generate desirability the way you might think is the storage
yard. Its desirability (-5, -5, -3) is generated only by the square on the
north corner (the one where you see the worker animation). As the storage
yard is 3x3, this means it can be directly across the road from houses and
have no effect on them as long as the storage yard is on the northeast or
northwest side of the road. To illustrate my point about the storage yard,
here is a diagram of the desirablity it generates.
| -3 |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
| -3 |
-5 |
-5 |
-5 |
-5 |
-5 |
-3 |
| -3 |
-5 |
-5 |
-5 |
-5 |
-5 |
-3 |
| -3 |
-5 |
-5 |
N
Storage Yard |
-3 |
| -3 |
-5 |
-5 |
-3 |
| -3 |
-5 |
-5 |
-3 |
| -3 |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
The "N" in the top left of the storage yard indicates the north corner where
the worker stands under his little roof."
|