PHARAOH/CLEOPATRA STRUCTURES CHART - Page 3
A chart with the desirability values of structures would not be complete without the following information taken from Brugle’s post Temple Complex Desirability Effect.
In that post, Brugle had this to say about the Temple Complex: "From the Pharaoh_Model_*.txt files, it appears that a temple complex has a desirability effect of (+20, +20, +16, +16, +12, +12), which is not true. The desirability effect of a temple complex is more complex than that--in some places higher, in some places lower. I did a few experiments, and the desirability effect of a temple complex appears to be generated by the 3x9 "built up" part, as if it consists of three side-by-side 3x3 objects that each has a desirability effect of (+20, +20, +16, +16, +12, +12). The "low" part, extending out for 2 tiles on each side and 4 tiles on one end, apparently has no desirability effect. This means that the desirability adjacent to a temple complex is +36 at one end, +12 at the other end, and varies (with a high of +48) along the sides." Based on Brugle's information, I have made the following diagram: The yellow “O” squares are the areas of the Temple Complex that do not generate desirability. The blue “X”, “Y” and “Z” squares are the three areas of the Temple Complex that generate the desirability effect. (All of the “X”, “Y”, “Z”, and “O” squares together make up the footprint of the Temple Complex.)

12 12 12 24 24 24 36 36 36 36 36 36 36 36 36 24 24 24 12 12 12
12 12 12 24 24 24 36 36 36 36 36 36 36 36 36 24 24 24 12 12 12
12 12 16 28 28 32 44 44 48 48 48 48 48 44 44 32 28 28 16 12 12
12 12 16 28 28 32 44 44 48 48 48 48 48 44 44 32 28 28 16 12 12
12 12 O O O O O O O O O O O O O 36 32 28 16 12 12
12 12 O O O O O O O O O O O O O 36 32 28 16 12 12
12 12 O O O O X X X Y Y Y Z Z Z 36 32 28 16 12 12
12 12 O O O O X X X Y Y Y Z Z Z 36 32 28 16 12 12
12 12 O O O O X X X Y Y Y Z Z Z 36 32 28 16 12 12
12 12 O O O O O O O O O O O O O 36 32 28 16 12 12
12 12 O O O O O O O O O O O O O 36 32 28 16 12 12
12 12 16 28 28 32 44 44 48 48 48 48 48 44 44 32 28 28 16 12 12
12 12 16 28 28 32 44 44 48 48 48 48 48 44 44 32 28 28 16 12 12
12 12 12 24 24 24 36 36 36 36 36 36 36 36 36 24 24 24 12 12 12
12 12 12 24 24 24 36 36 36 36 36 36 36 36 36 24 24 24 12 12 12
In that thread, Nero Would posted this about the Storage Yard: "A building that does not generate desirability the way you might think is the storage yard. Its desirability (-5, -5, -3) is generated only by the square on the north corner (the one where you see the worker animation). As the storage yard is 3x3, this means it can be directly across the road from houses and have no effect on them as long as the storage yard is on the northeast or northwest side of the road. To illustrate my point about the storage yard, here is a diagram of the desirablity it generates.

-3 -3 -3 -3 -3 -3 -3
-3 -5 -5 -5 -5 -5 -3
-3 -5 -5 -5 -5 -5 -3
-3 -5 -5 N Storage Yard         -3
-3 -5 -5 -3
-3 -5 -5 -3
-3 -3 -3 -3 -3 -3 -3

The "N" in the top left of the storage yard indicates the north corner where the worker stands under his little roof."