logo2.jpg (14354 bytes)

Pharaoh/Cleopatra Housing Chart

 

pyramid.jpg (1125 bytes)Pharaoh/Cleopatra Housing Chart

PHARAOH/CLEOPATRA HOUSING CHART - Page 2
PHARAOH/CLEOPATRA HOUSING CHART - Page 2
Housing Level Evolve / Devolve Fire Risk Increment Crime Risk Base/Incr't Disease Risk Increment Malaria Risk Increment
VH H N E VE VH H N E VE VH H N E VE VH H N E VE VH H N E VE
Crude Hut -98 -98 -98 -98 -98 22 18 15 12 3 35 35 25 22 1 70 60 40 30 -130 70 60 50 40 -130
-99 -99 -99 -99 -99 50 40 30 20 0
Sturdy Hut -10 -10 -10 -10 -10 22 18 15 12 3 35 35 25 22 1 60 50 30 20 -130 70 50 40 30 -130
-12 -12 -12 -12 -12 45 36 27 19 0
Meager Shanty -5 -5 -5 -6 -7 30 24 20 17 4 30 30 22 20 1 60 40 20 10 -130 60 50 40 20 -130
-7 -7 -7 -8 -9 40 32 24 18 0
Common Shanty 0 0 0 -1 -2 30 24 20 17 4 30 30 22 20 1 50 30 10 8 -130 60 50 30 20 -130
-2 -2 -2 -3 -4 35 28 21 17 0
Rough Cottage 4 4 4 3 2 37 30 25 22 5 30 30 20 17 1 40 20 5 5 -130 30 20 0 10 -130
2 2 2 1 0 32 26 19 16 0
Ordinary Cottage 9 8 8 7 6 37 30 25 22 5 30 30 20 17 1 30 10 0 3 -130 30 20 0 5 -130
7 6 6 6 4 32 26 19 15 0
Modest Homestead 13 12 12 11 10 30 24 20 17 4 25 25 17 15 1 20 10 0 0 -130 20 20 0 0 -130
11 10 10 9 8 29 23 17 14 0
Spacious Homestead 17 16 16 15 14 30 24 20 17 4 25 25 17 15 1 10 0 0 -10 -130 20 0 0 -10 -130
15 14 14 13 12 29 23 17 13 0
Modest Apartment 21 20 20 19 18 30 24 20 17 4 20 20 15 12 1 10 0 -10 -20 -130 10 0 -10 -20 -130
19 18 18 17 16 27 21 15 12 0
Spacious Apartment 26 25 25 23 22 30 24 20 17 4 20 20 15 12 1 0 0 -20 -30 -130 10 0 -20 -30 -130
23 22 22 20 19 27 21 15 11 0
Common Residence 33 32 32 30 29 30 24 20 17 4 20 15 12 8 1 0 -10 -30 -40 -130 0 -10 -30 -40 -130
30 29 29 27 26 25 19 13 10 0
Spacious Residence 41 40 40 38 37 30 24 20 17 4 20 15 12 8 1 0 -20 -40 -50 -130 0 -20 -40 -50 -130
37 36 36 34 33 25 19 13 9 0
Elegant Residence 50 48 48 46 45 22 18 15 12 3 15 10 8 5 1 -10 -30 -50 -60 -130 -10 -30 -50 -60 -130
45 43 43 41 40 23 17 11 8 0
Fancy Residence 55 53 53 51 50 22 18 15 12 3 15 10 8 5 1 -20 -40 -60 -70 -130 -20 -40 -60 -70 -130
50 48 48 46 45 23 17 11 7 0
Common Manor 60 58 58 56 55 15 12 10 7 2 15 10 8 5 1 -30 -50 -70 -80 -130 -30 -50 -70 -80 -130
52 50 50 48 47 21 15 8 6 0
Spacious Manor 65 63 63 61 60 15 12 10 7 2 15 10 8 5 1 -40 -60 -80 -90 -130 -40 -60 -80 -90 -130
55 53 53 51 50 21 15 8 5 0
Elegant Manor 70 68 68 66 64 15 12 10 7 2 10 5 5 1 1 -50 -70 -90 -100 -130 -50 -70 -90 -100 -130
62 60 60 57 55 19 13 8 4 0
Stately Manor 76 74 74 72 70 15 12 10 7 2 10 5 5 1 1 -60 -80 -100 -110 -130 -60 -80 -100 -110 -130
70 68 68 66 64 19 13 5 3 0
Modest Estate 82 80 80 77 75 7 6 5 2 1 10 5 5 1 1 -70 -90 -110 -120 -130 -70 -90 -110 -120 -130
72 70 70 67 65 18 12 4 2 0
Palatial Estate 92 90 90 87 85 7 6 5 2 1 10 5 5 1 1 -80 -100 -120 -130 -130 -80 -100 -120 -130 -130
87 85 85 82 80 15 10 3 1 0

Printable copy

Legend
Colors: The vertical bands of color have been used to distinguish the various Difficulty Levels. VH=Very Hard, H=Hard, N=Normal, E=Easy and VE=Very Easy. The horizontal bands of color are to aid in reading across the chart.
The following is a description of the information found on Page 2 of the Chart.
Evolve / Devolve: The desirability of the area necessary to Evolve a house to this level is repeated here (from Page 1) in the top row. In the second row is the desirability value at which the house will Devolve to the next lower level. Note that there is a difference in these two values. Once a house has evolved to a specified level, additional undesirability may be introduced to the area before the house will Devolve.
Risk of Fire: The Risk of Fire increases with the level of difficulty. The Risk of Fire also increases as housing evolves from Crude Hut to Ordinary Cottage. As housing evolves beyond Ordinary Cottage, the Risk of Fire is reduced.
Risk of Crime: There are two values that determine the risk of crime for a given level of housing. These are Crime Risk Base (top row) and Crime Risk Increment (bottom row). Risk of Crime increases with the level of difficulty, and decreases as the quality of housing improves.
Risk of Disease: Risk of Disease increases with the level of difficulty, and decreases as the quality of housing improves. Exception: The Risk of Disease for an Ordinary Cottage is lower for Normal Difficulty than it is for Easy Difficulty.
Risk of Malaria: Risk of Malaria increases with the level of difficulty, and decreases as the quality of housing improves. Exception: The Risk of Malaria for a Rough Cottage and an Ordinary Cottage is lower for Normal Difficulty than it is for Easy Difficulty. Note: There is no Risk of Malaria on maps without reeds.

Legend

Credits
Credits: Most of the information contained in this Chart was provided by Nero Would. Additional information was obtained from my review of the Pharaoh_Model.txt files and from tests that I made. The original concept and format of the Chart was derived from the work of Grumpus The Elder on his site “Which Way To Thebes”. If there are any errors in the Chart, they are entirely by own. VitruviusAIA

previous pageindexnext page

Disclaimer
Site and all contents are copyright of Heavengames. Contents
may only be used with the express permission of the authors.

Pharaoh (c) 1999 Sierra On-Line, Inc.  All Rights Reserved.  Pharaoh and
the Pharaoh logo are trademarks of Sierra On-Line, Inc.

Site best viewed in IE @ 800x600 or higher, using 16bit colour.
Site design by Angel b:real, Angel Hamlet, and Angel Zen