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November 28, 1999 15:20 EST
Pharaoh Mousemor
ne of my sources mentioned to me that we have our first Pharaoh in our midst. Cherub mouse, zoomed through the game and got presented with the end game video. I also understood that's she's already started a re-match with herself, to see if she can beat her scores and find more nifty ways to do things and help visitors.
So allow me to congratulate mouse on her new status.

The adventures in Abydos, keep our forum fast guys busy. More information on how to finish this scenario in less than 90 months can be found here.

There's a nice little thread in the Senet House on how people build cities in general. Nothing scenario specific, but tips that work in al, or at least a great many, of the scenarios.


Angel Jahakemhotep


November 27, 1999 17:12 EST
Zwarte Piet?
oday was a bit of a strange day. I spent the morning dressed as the Dutch equivalent of one of Santa's elves, helping our Santa, better known as Sint Nicolaas. I have to admit, it's rather pleasant helping 55 kids ages 1 to 13 have a good time. I guess it's just one of those quaint Dutch traditions, maybe I'll get some pictures up...

Pharaoh seems to have hit the shelves in some of the more distant islands The last few days. There's messages from Iceland and Australia telling us the game is available there as well.
I wish you happy pyramid building.

The Senet House sees another patch-wish-list this one started by Onoculator, and old time forumer det is wondering: "What will be next?"


Angel Jahakemhotep


November 26, 1999 16:56 EST
So what is you're favourite game?
omputer Gaming World is having a poll on your most favourite game. You can tell them what is yours, right about here.

The Game Help forum sheds some light on fortunes gone missing,from one period to the next.

If you fancy turning your hand at poetry, you might want to head over here Julia Seth and yours truly are beginning to monopolise this thread, so, you might as well join in. Then there are some tips for those of you that are bored waiting for a pyramid to happen.

Well, I'm off. Tomorrow has me rise early I got to be one of Sinterklaas' helpers.
Don't ask, but I may put up a picture alter...


Angel Jahakemhotep


November 25, 1999 16:56 EST
Mission Impossible
ell, not quite an impossible mission, but there are some interesting rumours about the mission editor. Innovandora picked up something Alex Rodberg the Impressions Marketing Weasel said.

We don't know when the editor will be released, though I wouldn't advise to hold your breath for it. It's quite possible it will be part of some future expansion pack. If that's the case, you're looking at spring of 2000 or thereabouts

Read more about this in the thread itself.

I've been playing with the information Angel Reckless Rodent gathered on the Trade routes and have come up with two maps so far. The maps show all cities involved in trade during a single period. Clicking on them will get you to the city's trade description.

Archaic Trade Map
Old Kingdom Map

Please note:
- the amounts are the initial amounts. This can change due to you fulfilling requests or not and/or Curses/Blessings from Ra.
- some routes become available later in the scenario, so may not be there when you start.
The Middle and New kingdom should follow soon(ish).


Angel Jahakemhotep


November 24, 1999 16:00 EST
The Games of Encouragement 1999
missed the previous incarnation of this GameStats hosted event, but it's for a good cause, so be a friend and go visit. Here's the story:

Last year we presented the community with an opportunity to come together and give a bunch of great kids some smiles that they might not otherwise have had at Christmas. The program (which we dubbed Games Of Encouragement) was successful beyond all expectations and we received over 1500 donations for Christmas 1998. GOE was so successful in fact that the program benefited Ronald McDonald Houses all across the country!

This year, with your help the GOE program will be an even bigger success and bring smiles to even more kids and help even more RMH homes!

With a response like that, we feel it is very important to give members of the gaming community the opportunity to top themselves in 1999 and we are proud to be able to again offer the gaming community the opportunity to help out some great kids and a wonderful organization. We hope that you can get in the spirit of this wonderful idea and enjoy giving to some very worthy children who will really appreciate it.

You can find out all about the GoE by either following the link or clicking on the banner at the top of the page.


Angel Jahakemhotep


November 23, 1999 12:00 EST
A word from the masters
ronrod, from Impressions has honoured us with a visit. You may have picked up bits about the flexibility and random elements that are included in a scenario? Well, here is the word from the workfloor:

Nothing is truly random.   All events and parameters are scripted by the mission's creator, although there is some limited randomization within scripted events which affects the precise timing and quantities of goods or troops.  (Difficulty level affects this -- harder levels favor the higher quantities and shorter times within the defined range).  Player actions dictate what consequences flow from initial scripted events.
So, a request for something (possibly randomized as to both quantity and type) occurs within a defined timeframe (which might have some randomization built into it).  You fulfill the request, which sends you down one path.  Or you fail the request, sending you down a different path.  Or you fill the request late, which might lead to a third path.!
Rewards and punishments have similar provision for randomization, but again within a defined range.
Missions will tend to flow a bit differently if you replay them, and two players comparing notes will probably have slightly different stories to tell.  The broad story outline of a particular mission remains constant, though.

If you want to have a look at the rest of the thread you can find it here.


Angel Jahakemhotep

 

 

 

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