| ARR: A word about bazaar ladies and other walkers
in C3, you had to use things like gatehouses to keep people in certain areas. Will
we have to use the same tactic in Pharaoh? Alex: In Pharaoh, you have road blocks. Its a really
useful feature that wasnt necessarily authentically Egyptian but, in terms of
gameplay, was absolutely essential. If you have destination walkers (people who are
heading to a certain place to fulfil a certain task), then they can pass through the road
blocks. However, people who are providing services or looking for workers cannot pass
through, allowing you to limit certain services to certain areas. Its very
inexpensive only 4 deben, so is a useful addition.
ARR: Say you
want to supply an area with a particular good in order for the housing to evolve to a
higher level. Is it possible to set a bazaar to get only that product?
Alex: The bazaars have been
redesigned so that there are now 2 buyers 1 to get food and another to get products
like pottery etc. There are also many more options which you can configure so that the
buyers get particular goods. You also have control over how much of a certain good you get
in this respect the bazaar is similar to the storehouses. For example, if you need
to ensure that you have pottery in a certain neighbourhood, you can tell the bazaars to
concentrate on that.
The most important thing is not the markets but the storehouses. If you fail to put your
storehouses close to the markets so that the buyers dont have to walk all the way
across town to get what theyre looking for, then youre not really going to do
very well.
ARR: Lets talk a bit
about the storehouses then. Have they been upgraded from C3?
Alex: Youre dealing
with many more goods in Pharaoh than you were in C3. I cant give you an exact number
yet, but there are a lot more raw materials, a lot more finished products, and there are
goods that are particular to certain cities, plus the tradable goods. You still have
"get", "empty", "accept" and "dont accept".
You also have a "get amount" option, so I can set it to fill ¼ of the storage
yard with clay (for example), ½ of the yard, ¾ of the yard, or fill it up. For new
players, thats not something that they need to deal with, unless they really want to
get into the micromanagement.
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