Technical Tips, Start-Up & File
Organization
All technical questions should be directed to our Tech Angel ET.
These are general answers to the most Frequently
Asked Questions. For more information on the finer points of game play and strategy,
please consult the Game Help Forum
rather than e-mailing Angels and Cherubs directly for help as they will direct you back to
the Forum. Click on a question below to read the answer or return to the Index.
(1)
I'm having trouble installing and running Pharaoh, any tips?
(2) No Sound in Windows NT or Windows 2000
(3) Sound Performance Tips &
Troubleshooting
(4) Im a Newbie and I dont
even know how to get started. What should I do first?
(5) Are there any hints on organizing my
Saved Games?
(6) OK, I am ready, how do I get started?
Do I just put down some for sale signs?
(7) What is the difference between
classical and other names for the cities?
(8) What's the difference between the
difficulty levels?
(9) What does the new "Enhancement
Pack" change/fix in the game?
(10) I'm having trouble installing the
Enhancement Pack and Mission Editor.

(1) I'm having trouble installing and running Pharaoh, any
tips?
You bet! We've learned a lot getting Pharaoh to work on
different systems. Pharaoh is a very demanding game, so your system has to be in tip top
shape. So, do your housekeeping chores before you try to install Pharaoh. Those are scan
disk and defrag your hard disk. Be sure your system meets at least the minimum
requirements. This check should also include available space on your hard drive. Now
Pharaoh runs best if you can do the full install but if you don't have the space don't
worry you can still play Pharaoh.
The operating systems that Pharaoh will run on Win 95, Win
98, Win NT (but no sound and no Direct X)
We have a great tech help forum presided over by our Tech Angel ET so if you need more help stop by and
post your problem.
(2) No Sound in Windows NT or Windows 2000
Conan from
Impressions says: "It turns out that DirectX is actually the problem. Since WinNT
doesn't use a recent version of DirectX (Direct Sound in particular), Pharaoh turns off
sound if you are not using an OS that supports the correct version of Direct Sound (which
is in DirectX 6.1.) If sounds were not turned off, the game would likely crash. I'm pretty
sure Win2000 has the same problems."
NOTE: The Win2000 problem has
been fixed in the Enhancement Pack that was recently released by Impressions.
Download it here.
(3) Sound
Performance Tips & Troubleshooting
Ironrodiken from
Impressions offers this advice:
Several users have reported problems with
choppy or repeating sound. Please let us know if these tips work for you:
If you did a less than a full install, most
sound is read from the CD, and access times (spin-up time) is usually to blame. Updating
your CD-ROM drive drivers might help.
If you did a full install, all sounds are read
from your hard drive. On my computer, sound breaks up when Windows resizes my swap file.
If your machine starts hitting the hard drive for no apparent reason, that's usually
what's going on.
I use ALT+TAB to minimize the game to my
taskbar and wait for Windows to finish doing its thing. When I restore the game, sound is
fine again. You can manually set a minimum size for your Windows swap file to prevent the
periodic resizing, but I don't recommend fiddling with virtual memory settings unless you
know what you're doing.
Make sure that the game is the only program
running. Press CTRL+ALT+DEL once to get a list of everything loaded into memory, and End
Task on everything except Pharaoh, Explorer and Systray. This will lessen your system's
need for swap file space.
Defragment your hard drive. If your swap file
is fragmented, access time suffers, and therefore performance suffers.
Update your sound card drivers.
Some users report that the introductory movie
"overloads" their sound cards. Clicking to skip the intro movie eliminates
in-game sound problems for these users.
Finally, I've seen some (unconfirmed) reports
that some sound cards have trouble playing .MP3 and .wav files simultaneously. Use the
Options menu to turn off either city sounds or music. Sound performance on my PC improved
markedly when I disabled city sounds but left music on. Again, if this clears up your
sound problems, please let us know so that we can better help others.
(4) Im a
Newbie and I dont even know how to get started. What should I do first?
Pharaoh has two parts, a career path and a city building
section. If you are brand new to the game, chose the career path as the first cites are
designed to be tutorials explaining the basic concepts. Listen carefully to the mission
briefing as it describes the goals for the City. Write down the name of the City you are
playing. It wont help much to come to the forums looking for help if you dont
know the name of the City.
As soon as the map shows up, use the "P" key on
your keyboard to pause the game. Look up top of the menu bar for Options. Pull down the
menu and set your speed on 10%. At this time you can choose the difficulty level you want
to play on. If you are brand new to City building games, you can choose Very Easy or Easy.
Normal is the default level. This controls the amount of money you get to start with, how
much things cost during the game and basically cranks the bad things up or down a notch or
two. Nothing wrong with learning on Easy, it is your game to enjoy.
(5) Are there any hints on organizing my Saved Games?
Now, click on File and Save your game as Nubt-org or
whatever city you are now playing-org. You will have this original copy of the game in
your Family Registry in case you want to do it all different. Next time you do a Save,
call it Nubt-1 to preserve your original map. The game will do an 'autosave' each January
and June, and you will see a slight pause in the game play as this happens. Autosaves can
be real handy.
(6) OK, I am ready, how do I get started? Do I just put
down some for sale signs?
Before building, make some plans. Take a look around. You
should look around your map with the game on Pause for a while before you start building.
Check out the terrain. Then ask yourself some questions. Is there a lot of water on this
map? Turn on the Water Overlay and notice the blue areas indicating ground water. You will
want your housing near these areas to provide them with water. How much of the coastline
do you think will support fishing wharves or docks, do you need a ferry (will it be manned
or unmanned)? How much farmland is there? What kind of farms can you build? Do you have
water lifts and meadow farms available? You'll need some straight coastline or a straight
area on the edge of the flood plain for the water lifts. What kind of raw material pits
can you build? If so, wheres the best place to build stone, gemstone, gold or copper
mines? You dont want to have your best housing near those undesirable places.
Now, take a look at your menus. What raw materials can you
gather, which kind of workshops can you build? What farms are available to you, is fishing
available on this map? Take a look at the World Map. How many cities can you trade with?
What can you trade with them? Plan which industry to develop first for some export money.
If you have monuments to build in the mission where would
they fit best? Since some monuments have very special requirements for placement it's a
good idea to place them before you even put in any housing blocks. The other item that can
cause some placement headaches is a Temple Complex. You need to plan ahead for the
placement but don't place it right away since it's expensive and requires 50 workers.
Remember what your goals are. To attract immigrants, you
will need some for sale signs next to a road. When the folks get there and make little
huts, they will want water. They will need fire protection and want some food. Set your
speed back up to what feels comfortable. Get used to looking at the various overlays and
overseers. Watch your little people and right click on them to see what they are saying.
Remember you are in charge of the city and if they have no place to live, put down some
more for sale signs. If they want jobs and the Overseer of Workers tells you that you have
30% unemployment, then realize this guy just hasnt gotten the word yet. It is a
balancing act to feed and employ and entertain and provide for the entire city and meet
your Pharaoh's goals... but that is why we are playing, isnt it? The adventure
begins!
(7) What is the difference between Classical and Egyptian
names for the cities?
That option does not affect game play, but does change the
names of the cities as they appear in messages and on the world map. Some examples:
Nubt = Naqada
Perwadjyt = Buto
Men-nefer = Memphis
There are two different naming conventions -- one mimics
the names that the Egyptians called their own cities, and the other consists of the names
that the Greeks and Romans used for Egyptian cities. It's just a matter of personal
preference. You'll probably recognize some of the names better than others.
(8) What's the
difference between the difficulty levels?
Generally, depending on the difficulty setting, risk of
fire, disease or damage increases or decreases, as does the strength of enemy armies.
On the Very Easy setting, some buildings and types of foods, religion and education
requirements are not required for housing evolution. Tax sentiment and prosperity
values are also affected. See Grumpus'
fansite for a more thorough discussion of the differences between the difficulty levels.
(9) What does the new
"Enhancement Pack" change/fix in the game?
- Download it here.
- The Mortuary and Valley Temples now have 0 employees. The
old files say they had 6 and 4 respectively although I have never checked to see if that
really happened.
- All difficulty levels now require Scribal Schools or
Libraries for both Common Residences and Spacious Residences. Previously, they were not
required for Common Residences at Very Easy, and they were not required at any difficulty
level for Spacious Residences (which was strange since you needed them for Common
Residences which come first)
- Palatial Estates now need access to 3 Gods on Easy just like
the other difficulty levels. The old files said they needed 4, although I never checked to
see if that really happened.
- Hunters' attack value has been increased from 1 to 2.
- Hyksos Chariots and Hittite Chariots have had their hit
points reduced to 262 on Very Hard and 260 on Hard (that should be good news to those of
us who have yet to face them). Hyksos Chariots used to be 375 on Very Hard and 315 on
Hard. Hittite Chariots were 330 on Very Hard and 275 on Hard.
- Mission Editor: You can now access Pharaoh's powerful
mission editor through the main game menu. Please refer to the mission editor manual
(Mission Editor Guide.txt or Mission Editor Guide.pdf) for instructions. You can view the
Mission Editor Guide via selecting Help: Mission Editor Guide from the Mission Editor menu
bar. To view .pdf files, download the Adobe Acrobat reader from http://www.adobe.com/products/acrobat/readstep.html
- New custom missions: New stand alone custom missions have
been installed in your Maps folder. Many of the missions have text files associated with
them that briefly describe the mission. All of the January 2000 contest missions are
included.
- Required Housing Level for mission completion is now
displayed on the Ratings Overseer panel.
- Windows 2000: Sound is now enabled under Windows 2000.
WHAT THE ENHANCEMENT PACK FIXES
- Some campaign missions have been tweaked to allow players to
recover from decisions that lead to critical trade goods becoming unavailable. A campaign
mission must be started fresh for this to take affect; loading a saved game (including
selecting Replay Mission) will not start an updated campaign mission. If you are in the
middle of a campaign, missions you have not yet played will be updated.
- Some campaign missions have been tweaked to make them more
playable.
- Monument construction foremen are more intelligent when
giving feedback on why monument construction has halted.
- Missions can no longer be won if all ratings are achieved
and a monument is nearly complete.
- An uncommon occurrence where stone masons disappeared while
working on pyramid complex causeways has been fixed.
- Rotated Temple Complexes can no longer cause crashes if an
overlay is selected.
- Dock trade problems caused by Ra blessings have been
resolved.
- Caravans will no longer become stuck near Storage Yards if
the Ferry Landing they would like to use is unstaffed.
- Situations where monument construction could be halted due
to stone/brick mason behavior have been fixed.
- Storage Yards and Granaries can now spawn labor seeking
walkers while the buildings have two cartpushers active.
- A problem with very long load Pharaoh start up times related
to network settings has been fixed.
- Carpenters Guilds only consume 100 units of wood when
creating a carpenter.
- A situation where soldiers embarking/debarking on transports
caused the game to freeze was fixed.
(10) I'm having
trouble installing the Enhancement Pack and Mission Editor.
Buddytep of
Impressions advises:
"The Enhancement Pack will not find Pharaoh.exe if it has been moved from its
original location, modified by hacks/cracks/virii/or other third party programs, or
previously patched with any of the Enhancement Packs (unlikely at this point being that it
just came out). If all else fails, a simple uninstallation and reinstallation will do the
trick. Don't worry, your games will be saved (unless you manually delete the
folder)."
Regarding the mission editor:
The expansion pack installs a file called "mission editor guide.txt." Also,
there is an editor FAQ on this site at: http://www.pharaoh1.com/info_editorfaq.shtml
Please make sure you read through both of these these before posting here. Not only will
they answer most of your questions, they will also help you get the most out of the
mission editor. Thank you."

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