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Four Winds , by Keith Heitmann

Scenario ID = 34
Date Submitted = 2000-04-17

Author's Description:

Updated 4/23/00: Seems I left the ability to import gold in the first version. Don't know how I missed it but here's the fixed version, which just has the gold deleted.

"Four Winds" - by Keith Heitmann, dheitm8612@aol.com

500BC, normal climate, enormous land, some military activity, very hard mission.

Oh mighty judge, Pharaoh has charged you with building a massive city in a difficult land. Like the four directions of the wind you will find that the resources in this new city are plentiful but difficult to distribute and often traversing long distances to retrieve the item for processing or export.

You must build your city yet remain ready to defend it and other cities that may call upon your city for aid and support. Your city may occasionally fall under attack from maurauding sea people, and while not a serious threat they can do much damage if you are unprepared. Likewise Pharaoh will be making frequent requests from you and will be extremely displeased if you fail to fulfill those requests promptly.

To make matters even more difficult, there is a chance that by refusing gifts will actually garner you a greater benefit than accepting a gift or that accepting a gift may cause some other adverse reaction. Some gifts are just that..gifts and come with no ties. Choose the gifs you accept wisely.

This is a large area and you will have to build a Grand Pyramid as one of the monuments in your city which will take a very long time to complete. A small pyramid for yourself, and a Sphinx must also be constructed. Fulfilling requests will definitely interfere with the speed at which you complete his pyramid. All plain stone must be imported, while required limestone is one of your primary exports.

The key to victory will be how well you plan your food and materials distribution in your city.

You must attain:

50 culture
50 prosperity
65 monument
50 kingdom
10,000 population
20 spacious residences



  

   
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