Author's
Description:
This is an example of a fulfilled Nekhen Fortress. Of course, you are not supposed to download this file before having played the Nekhen Fortress Comp. here in the downloads. If you have done better, upload yours!
Minimum requirements and rules
End of the game: any time between April and November 1315, but strictly before December 1315, when at least one of the Hyksos invaders must still be seen retreating on the map.
Then the stability of the city can be witnessed for the following calendar month without major accident (see below). One at least of EVERY industry must be present and staffed within the city (fish, game, wood, clay, pottery, brick, beer, reeds, papyrus, stone, linen, jewellery, copper, weapons). The stonemasons, carpenters, meadow farms are not necessary. Docks can be disconnected. The city must have at least one of each: troop carrier, dock, recruitment camp, shipwright, workers camp, field of barley. All industries must be set as active and some workforce available.
Irremediable Failure criteria
However the list is long, all the criteria are obvious signs of city mis-management:
General
-The infantry fort has been moved from its original location
-Anything in the wall/towers/bridges/ferries is different from the starting game (all roads can be modified)
-Any building that is not a road or a floodplain farm stands outside the fort
-Pyramid not complete
Military
-Any tower misses the javelin thrower
-Any tower –however staffed- is not connected to a road, itself connected to the main network and the recruitment camp
-Hyksos still besieging the city at the time of the game submission
-Troop request not successfully fulfilled (assessment by the message “Heroes are back”)
-Recruitment camp with 0 or 1 weapon only
-City totally destroyed by the Hyksos!
Fortress stability
-The city is missing 1 or more workers
-People leaving the city (as mentionned in the overseer)
-Any God showing discontent or even indifference
-Any industry mentioned above is missing (however they do not need to be supplied with the relevant goods: the jewellery can miss jewels, the papyrus factory the reeds, etc.).
-Malaria/Plague/Theft reported in the overseer for the current Year
Scoring
Basis
per Stately manor 20
per Elegant manor 10
per Spacious manor 5
per Common manor 3
Other housing 0
Assets
Festival square: 20
Mansion: 30
Temple Complex (with/without its add-ins): 50 for Ptah or Ra, 80 for Seth
Money: 10 per 25,000 db (124,900=100,000)
Super Assets
Population above 4000: 40 per 500 (4001-4500=40 pts, 4501-5000=80 pts, etc.)
Exports from the Previous Year 1316 (with/without a blessing from Ra)>6500: 20
Culture: double the points above 25 (45=40 points)
Advices and tricks
The stately manor is worth double the elegant manor as it requires the zoo, but also generates more income. The same for the elegant manor compared with the spacious manor, as it requires the library. The mansion score is above the festival square’s as it takes less space but is in itself not useful in this mission (your kingdom rating will always be 50 at the beginning of each new year).
Someone could sacrifice the industries and choose rather to import the goods to get the room devoted to an efficient industry sector.
Seth is the protective deity and is expected to be more represented, however you can choose a more productive Temple Complex, you can also ignore the TC to build more industries or manors.
The fast time of completion of the pyramid is not scored, however it plays a big role in freeing space in the city and trade in the docks.
The importance of the blessings from Ptah, Ra or Seth will be reflected in the global income generation.
Specific case for V.Hard: freak Library/School fires in the month following the submission will be ignored (fire bar shifting from none to red within seconds).
The winner should be the one who manages the best altogether the finances, the space and the time, but the scoring rules leave some original manoeuvre margin. One can ignore altogether the Temple Complex, the festival square, the mansion and the zoo to get many more elegant manors. But is it worth it?
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