Author's
Description:
In 2000 BC, an island in the delta, Heh, becomes a key point for Egyptian
trade business - the gate to north, west, and east. Your mission is to build
a pioneer port city with high prosperity / defense force and open trade routes
for the kingdom.
Tips:
- there are only three cities capable to trade with you initially. You need to fight
to earn more. That means, whenever you win a distant battle, you will get
a new trade road open otherwise, an existing trade route will be closed.
Be really careful with the troop requests. Lost a battle means losing your
trade routes.
- there are no resource at the center islands while the rest of land contains
not only the resources you need but also invasion entries. There are some temporary
roads linking the center islands to the resource lands - these roads will be broken
during flood period. So be careful when an invasion occurs during non-flood
period: your enemies may destroy your major city...
- there will be endless invasions...the closer to 1900 BC the bigger and more
frequent the invasions appear. The largest invasion from sea may include tens of
ships and hundreds of Sea People soldiers. Towers could be the key to put off huge
Sea People troops/ships.
- one key to win is money and Copper mines are your bank (of course, you need to
fight to open the route of copper trade). The land with copper mine will be attacked
frequently but the are some tricks to minize the damage such as keeping enemies
walking between the mine land and one of the main islands by the add/remove bridge
linking wood land and the island and eventually the flood will kill them all...
- Another key to win the war is population. You need to get as many as people into your
land since you will hardly get them later (after 1990 BC).
This map is considered harder than the BloodIsland I.
Happy flighting!!
Mark Qian
|