Author's
Description:
So, I managed to have a nice Thinis, but it took me some time.
Compared Histories: LucyPervensie, SenetEr
After some tries to know the history, I realized that the trade routes are restored, perhaps if you fulfil the extortion. I never lose Sauty nor Khmun, for example: SenetEr and Lucy have both lost Sauty, Henen-Nesw and Khmun, so no luxuries, no linen, no flax (unfortunately, SenetEr deleted the messages). January 2010: extortion from Henen-Nesw: I fulfil immediately, SenetEr and Lucy do not, so they have 24 months delay, they do not anyway.
ME:
·July 2010, my KR drops.
·August 2010: I lose Waset (the link with the former event is not clear)
·September 2010: I lose Men-Nefer
·October 2010: I lose Dunqul
February 2009: I have lost Dunqul so have to fulfil a request for 2100 beer. I fulfill.
Then I recover them in the same order in 05, 06 and 07 2008
LUCY: January 2010+2 months+24 months=March 2008
·June 2008: The KR increases
·August 2008: she loses Henen-Nesw
·September 2008: she loses Sauty
·October 2008: she loses Khmun
So, except if there has been a scenario change with Cleo, there are two different paths for Thinis.
THINIS ASSET:
Thinis has one HUGE advantage: the trade routes. The goods are well split between cities. For example, the one selling papyrus is not the one selling linen, the one selling linen is not the one selling flax, the ships do not sell the same as the caravans, etc. So you can set your trading system and just have a look from time to time at your overseer to see if everything is fine.
Tryhard Thinis History
I built a Thinis1 with three spacious manors block, without major trouble. I then realized I had enough resources for four blocks. So I tried but failed this Thinis2 as I mismanaged my city, I was too confident:
-I underestimated the consumption of luxuries (only recently I realized that manors and estates eat lots of luxuries). When I noticed, it was too late, one block devolved
-I mishandled the game meat consumption: I since have set all the residences at feeding upon Peas, that I can produce in huge quantities. In Thinis2, I had set some 10 meadow farms, in Thinis3, I did not even need them. In Thinis2, the game hunters also had problems hunting. So, in Thinis3, I did not use the Temple Complex block as a major housing block, to have the land cleared around for the game. I also tried not to set any hunting lodge on the Eastern bank. With 8 lodges only, I could feed 88 spacious manors.
-I mishandled the third kind of food. However it is not necessary, supposedly, I was not so sure I would have enough game meat for everybody. So one block got very soon Figs, the one close to the dock as it is a maritime import (Henen-Nesw), one got granates, on the Western bank as it is delivered by the Sauty caravan. But I made one block evolve to manors too soon, not everybody had figs. So the bazaar ladies were all the time fetching figs, ignoring game and some houses could not evolve to manor (clicking on the ladies, they were looking for figs). This time, I made the residences evolve only when they had at least 200 figs or granate, and all of them had started receiving game. (clicking on the ladies, they were looking for peas, figs and game altogether) I also noticed that the two cities delivering figs and granates do not deliver anything else needed in large quantities.
What I did better was:
-To set the luxury factories on the western bank, as I stop exporting beer soon: the consumption is high in town and I want the gems delivery or the papyrus delivery to be ensured fast. The Dunqul caravans also make more trips per year.
-To ignore the academy first and rather set an archer fort. The existing troops (10 infantry and some 6 archers) were enough to ensure that roaming Nubians could be stopped.
-To import less papyrus soon but set the schools sooner. I could get much more money sooner. The other advantage of a school is that it allows fancy residences instead of a multitude of 1x1 common residences, so less freak fires and diseases.
-To set very soon as many farms as possible. It is cheap, and better too much food than shortages.
-To use the Courthouse and Library as Desirability items, in the place of 3x3 statues: to reach spacious manor status, their desirability is enough (it would not work on a Palatial Estates block). So I gain room for two more manors in every block.
-To set the linen industry block on the island. It is better for the maritime flax delivery, altogether with the figs, and they are close to all blocks and mortuaries.
-To have several papyrus blocks (8 instead of the 5 necessary to stockpile the 15,000 imported), to ensure that the papyrus is delivered on time.
- To increase the number of granaries for Peas or mixed Game/Peas, to ensure I have several months of consumption. Incidentally, the people were happier, as the overseers consider only the food in granaries. I could have used only SYs, but the inhabitants would not have tolerated a 17% tax rate throughout the game, especially while keeping a cottage block. Basically, I have one SY for every type of food, and all granaries set at Get.
-To import flax, gems and wood sooner: when the trade routes are cut for one year, I can still evolve to fancy residences and manors. I also do not have to struggle to ensure I get some wood in the 6 months of the year, before the route closes and the first maritime Nubian invasion.
-I have set Dunqul at Sell Game but, as the game SY is further from the entry point than the Gems SY, I know I will get all the necessary gems before the game.
Eventually:
258 months: this is the time needed to stockpile enough food for all manors. Score 142,254
CR 25 (required), PR 100, KR 94, Treasury 660,797, Pop 19,443
88 spacious manors: 2x23, 1x22, 1x20 (room missing for perfect blocks).
City perfectly stable, no workforce missing, much could be earned anyway on pottery and gold mines, or in importing Clay from Waset and Henen-Nesw instaed of producing it.
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