Author's
Description:
FInished in June 2495BC,population at
2000(exactly as planned),final city funds 2259,prosperity 35,kindom 46,culture 15,
Monuments 9.
Some notes on this city;
The score and ratings for this city is not so impressive.I built it not for these stupid
measuraments.
This is an "artificial" city.I build this city with several set aims and was
planned accordingly(with a test run prior to it):
1.Try to finished it as quickly as possibe(beat Impression's schedule!):
2.Test some new ideas for plebian housing block for around 2000 population,especially for
those dreadful entertainment crossings;
3.Build a compact(all people in a single block,all facilities closs
togher),safe(stable),yet good looking city.Also I want all "perfect" marks
inoverseers
The most worth noticing to Pharoah players of this city is its housing block:a single,pure
residence block(can be adopted to at least elegant residence),very economic in labour,yet
very safe:I'm sure it can running without interference forever,and it could be slightly
larger.
The secrect is,I've found a cure to those crossroads!Please not that I had built only two
bazaars(maybe need a third one in larger size and higher standard) in this block,and one
for each of the kind of service buildings.Every one knows that entertainment crossing
cause trouble,because it confused the walkers by exrtra choice,then waste valuable paces
and time in these crossings.Eliminating these choices while still have control of the
actors path is the key.The walkers are forced to run around the block's ring road without
any distractions.
The save was made right after the promotion came,and I have not built too much
unneccessary beautifications( these 25 common residences had been there for over two
years) into it-yet still a lot! (worth 1500+db!)
See you in Pharaoh's heaven!
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