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![]() In the temple, you'll meet back up with Everard, and he'll (as is typical of this game's NPCs) be of no help. He'll inform you that you must climb the tower and look for another entrance to Jerrod's stone. Let's do it; climb the spiral staircase. In level 2 of the temple, you can finally rest again. Be sure to do so, as the rest of the game is all difficult battling. Cast beneficial spells on your party before going to level 3, where you'll meet Belhifet's local Easthavenite follower, Pomab. Pomab will create moving mirror images of himself, so send your party to attack each one until you can figure out which one is really Pomab (check the status messages to tell). Ignore the cryshal sentries, as they can't be killed unless Pomab is dead. Good luck. Once you've eliminated Pomab and his sentries, return to the previous level and rest before continuing upward. You'll need all the strength you have for the final battle that's coming next. In the next room, you'll find a floating crystal and a portal. Don't bother to cast any beneficial spells you have, as Belhifet will just dispel them all when you enter (and there are dispel magic traps all over the next room). Step through the portal to... ...Jerrod's stone and Belhifet. Everard will enter and pull a Jerrod, leaping into the portal to seal it. But this will only make Belhifet angry, causing him to lose control and revert to his true form. Well folks, this is it: the last hurrah, the fat lady's singing... Once you kill Belhifet, the Icewind Dale is saved, and the game is completed. But you must kill him first, and that's no easy task. Use your best weapons on him, as he's only vulnerable to +3 or better items. Just keep on Belhifet with all your physical weapons and ignore the rest of the enemies. Congratulations; it's been a long journey. Enjoy the end cinematics and thanks for reading!
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