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Icewind Dale Game Guide
Chapter 5
Upon exiting from the upper Dorn's area, you'll come out into an icy area and will immediately be set upon by ice and snow trolls. Take them out, but note that like other trolls, the snow trolls are not dead until you hit them with fire or acid while they're down.

Wyrm's Tooth
This area is rather large, and you should explore it and clear out any monsters before entering anywhere. Be sure to click on the broken bridge in the southwestern corner, as you must know it's broken to fix it later. Once the whole area is explored, enter the basement of the museum through any of the south-central entrances (there are three right next to each other). Then, enter the northwestern door.

screenshot
This large area is the main chapter five map. My party is in front of Joril's cave, your last stop before exiting.
In here, you'll find a bunch of escaped slaves of the frost salamanders above. Find Gareth, their leader, and tell him that you'll get the key to the slaves' safety from Kerish, the frost salamanders' leader. Also speak with Soth on the western side of the area, as he can tell you how to fix that rickety bridge on the outer map. Once you've done these things, head up to the museum through the northern steps.
You'll be escorted to Kerish, and you should bluff him into giving you the key. Before leaving, explore the area (you'll take cold damage while here, so do your exploring quickly) and be sure to talk to Vera in the northwestern corner as well as the frost salamander nearest to her. If you tell the salamander that you'll investigate the noise he's hearing around the corner, then talk to Vera, then return to him and tell him that he's "worrying for nothing," you'll get a nice chunk of experience.

screenshot
Kerish is in the eastern part of the museum, while Vera is in the northwestern. The main entrance is in the southeast, while the circular staircase to the basement is just to the west of the main entrance.
Return to Gareth and deliver the key to him. You'll receive some experience, and you can loot the basement. You'll find a note from Joril, leader of the trolls, to Kerish saying that he has taken his father's place as "one of the chosen six," on the table next to Gareth. Hmm. I think we could use his badge. Let's go get it. You must first deal with the angry frost salamanders, however. Exit through one of the southern doors and be prepared for battle. Once you have vanquished your enemies, proceed through the now-open central northern door. This will take you to a sort of crossroads area with four exits. The one you just emerged from, in the northwest, leads to the temple area, while the northeastern one goes back to the world map. The southwestern exit leads back to the main icy area you began the chapter in, and the southeastern exit goes to lower Dorn's Deep. For now, take the southwestern exit; we must grab Joril's badge before we're ready for the lower Deep.


 
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