GAMESPOT.COM  |  PC GAMES  |  VIDEO GAMES  |  PC HARDWARE  |  GAMESPOT LIVE  |  GAMEBUYER
Click Here!



GameSpot
 SEARCH FOR:
 ON:


 PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

 PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy

 SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE

 SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter

 ELITE SERVICES
  Join GameSpot

 SEE ALSO:
  3D Browser
  3DFiles.com
  GameFAQs
  Gamespy Arcade
  Netflix
  Tweakfiles.com

 INFORMATION
  Help
  Contact Us
  International




Icewind Dale Game Guide
Undead
Undead are creatures brought back to life from the lands of the dead. They are all susceptible to the priest skill turn undead, which will either terrify or kill them.

Cryshal Sentry
Cryshal sentries are a lot like telemarketers: They just keep coming back. They can be temporarily stunned, and once they are, run. They cannot be killed directly. Defeat their creator, Pomab (in the endgame), and they will die with him. If you decide to duke it out, make sure that any weapon you are hitting them with is +2, or they won't do any damage.

Ghast
The biggest threat of the ghast is its ability to paralyze your party member. Keep away from him with ranged attacks and magic. Use the turn undead skill for a quicker ending. Since it's been dead for a while, it's gotten used to the cold. Cold magic won't work on it.

Ghoul
Ghouls just don't like elves, as the elven race is immune to their paralyzing attacks. Send one of these guys in to do your dirty work and have the rest of your party stay at a distance and use magic and ranged weapons. Another good idea would be to use a protection from undead scroll on a non-elf and send him in to do some melee damage.

Goblins
These things are small enough to be playground kickballs and should be used as such. They usually are in groups, so bunch them up and gas them with stinking cloud or some other area-effect spell. Whatever the case, take out the archers first.

Elite
These guys are like tougher kickballs. The same tactics apply.

Shadowed
Area-effect magic is always your best bet with these little ankle-biters. Remember to whip the archers first, though. Shadowed enemies are essentially their non-shadowed counterparts, but undead and a lot tougher. They're predominantly found in the Severed Hand.

Shadowed Warrior
These little boogers can be nasty if you let them. They are undead (like all shadowed enemies), so the turn undead priest spell can be particularly handy. As before, use area-effect spells and take out the shadowed marksmen that they travel with before anything else.

Shadowed Marksman
Apply the same tactics as you did for the warrior goblins.

 
« Previous Page Enemies (cont.) »

 
ALSO CHECK OUT
Icewind Dale
DOWNLOADABLE
GAME GUIDE

Tips on creating and developing your party of adventurers

Information on all the spells, weapons, and denizens

A detailed walk-through of the game

Requires Adobe Acrobat 3.0 or higher


click here for more info...

  CNET Networks: CNET | GameSpot | mySimon | TechRepublic | ZDNet About GameSpot  

  GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.