GAMESPOT.COM  |  PC GAMES  |  VIDEO GAMES  |  PC HARDWARE  |  GAMESPOT LIVE  |  GAMEBUYER
Click Here!



GameSpot
 SEARCH FOR:
 ON:


 PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

 PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy

 SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE

 SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter

 ELITE SERVICES
  Join GameSpot

 SEE ALSO:
  3D Browser
  3DFiles.com
  GameFAQs
  Gamespy Arcade
  Netflix
  Tweakfiles.com

 INFORMATION
  Help
  Contact Us
  International




Icewind Dale Game Guide
Priest Spells
Priest spells work a bit differently than mage spells. They are memorized and cast the same way, but these spells can't be copied from a scroll or bought - they must be learned through experience. Thus, which spells you put in your spellbook will not be up to you. You just get to decide which to memorize.

Note: Spell schools are listed for reference only; they have no effect on priest spells.

Level 1 Spells
Most of the level 1 priest spells will be used to aid your party rather than damage your opponents. However, magical stone can do some nice damage to your foes.

Bless (Conjuration/Summoning)
This is a pretty standard spell to have memorized. It raises all your party's rolls by 1, giving a slight edge in battle. Along with cure light wounds, any priest worth his weight in coal will have this memorized and ready for use.

Command Word: Die (Enchantment/Charm)
If you like it, use it, but its effects only affect one creature and only last for one round. And unlike its powerful-sounding name, all it does is make a target sleep, not die. I'd recommend entangle over this for its wide-reaching area of effect.

Cure Light Wounds (Necromancy)
Always have this spell memorized, as it's literally a lifesaver early on. Once your characters advance several levels, this won't even make a noticeable dent in their wounds, but for lower-level or weak mage-type characters, this is a great spell.

Curse (Conjuration/Summoning)
This is literally the opposite of the bless spell. Casting it on your enemies will give your characters a slight edge in battle.

Detect Evil (Divination)
If you looked up "useless" in the dictionary, you'd find detect evil listed as one of the definitions. If people are evil in Icewind Dale, you'll know by the large blade they try to stick through your skull. If this fails, look at the circle beneath them: if it's red, they're bad. If it's not, they're not going to harm you right away.

screenshot
If you're facing a group of melee-centric enemies, casting entangle can hold it in place as your party picks off individuals from a distance.
Entangle (Alteration)
Need to hold some enemies off for a bit while your ranged attackers whittle them down? Here's your answer. Entangle will (upon a failed saving throw) hold anyone in its reach in their place. They can still attack, however; they just can't advance on you.

Magical Stone (Enchantment)
This is the only straight offensive level 1 priest spell. It (like many priest things) gains a substantial bonus against undead creatures, so if you come upon a horde of undead, put this spell to good use.

Protection from Evil (Abjuration)
See the level 1 mage spell, protection from evil.

Remove Fear (Abjuration)
If you're having trouble keeping your characters from running away from battle, use this spell. Otherwise, use the memory slots for better spells, like entangle and cure light wounds.

Sanctuary (Abjuration)
This can be a useful spell if your priest is having trouble getting spells off in combat. While under its effects, he cannot cast offensive spells, but he can perform healing and other clerical tasks.

Shillelagh (Alteration)
If your priest has the staff proficiency, he will find shillelagh a useful spell. It will call forth a magical staff with a +1 bonus and can be useful in early battles.

 
« Previous Page Spells (cont.) »

 
ALSO CHECK OUT
Icewind Dale
DOWNLOADABLE
GAME GUIDE

Tips on creating and developing your party of adventurers

Information on all the spells, weapons, and denizens

A detailed walk-through of the game

Requires Adobe Acrobat 3.0 or higher


click here for more info...

  CNET Networks: CNET | GameSpot | mySimon | TechRepublic | ZDNet About GameSpot  

  GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.