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Icewind Dale Game Guide
Globe of Invulnerability (Abjuration)
This spell is the same as the level 4 spell minor globe of invulnerability, except this protects from level 4 spells as well. It's a nice mode of protection for a mage.

Invisible Stalker (Conjuration/Summoning)
Yet another summoning spell, this one summons an invisible assassin to do your bidding. If you're short on experienced thieves, this can be a good replacement for the backstabbing skill.

Lich Tough (Necromancy)
This would be one of the "Thanks, but I'll pass" level 6 spells. Its few immunities and melee bonuses are largely useless. Choose a more powerful spell, like disintegration, instead.

Monster Summoning IV (Conjuration/Summoning)
Another new monster summoning spell, this should replace your other monster summoning spells. This will call up a few powerful creatures to aid your party.

Otiluke's Freezing Sphere (Alteration, Evocation)
Another entry from the venerable Otiluke, this spell can be powerful - if it hits. I'm not a fan of high-level offensive spells with a chance of missing completely, so I'd pass on this one.

Power Word: Silence (Conjuration/Summoning)
This is a very powerful spell, and if it only lasted longer, it would be a sure-fire spell to memorize. It renders one enemy incapable of casting spells, period, no saving throw. Unfortunately, it only lasts two rounds (14 seconds), so it's your choice whether to keep it or not.

Shades (Illusion/Phantasm)
The next progression in the shadow monsters series, this will summon very powerful shadows to your side.

Stone to Flesh (Evocation)
Useful in certain situations, this spell will bring one of your party members back from petrification. Don't keep this one memorized: Only memorize it if you know you're going to need it.

Tenser's Transformation (Alteration, Evocation)
So, you want to be a hero? Cast this spell, and you will be; your hit points will double, and you'll fight like a fighter of your class, with two attacks per round and a +2 damage bonus, plus a four-point AC bonus.

 
« Previous Page Spells (cont.) »

 
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Icewind Dale
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Tips on creating and developing your party of adventurers

Information on all the spells, weapons, and denizens

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