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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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2. Saradush

Quest Giver and Location

Goal of Quest

Solution Explanation

Reward

Dealing with Gromnir: Melissan, automatically met upon arrival

Find a way into the castle to deal with Gromnir

There are two ways into the castle. You can either get the key to the sewers off the guards in the barracks in the southwest corner of town or accept the offer from the harlot in the tavern and get in through the old jail. The enemies you'll face in the barracks fight aren't as tough, but there are many more of them, and you'll avoid a tough fight in the jail (in addition to the vampires).

3,000 experience points per party member for finding a way into Gromnir's fortress, 22,500 experience points for killing Gromnir, and 30,000 experience points per party member for completing the task

Saradush under Siege: Melissan, automatically met upon arrival

Stop the siege of Yaga Shura

Once you've dealt with Gromnir (as described previously), you must travel to the marching mountains and the forest of Mir to learn Yaga Shura's secrets to confront him at the giant siege camp.

50,000 experience points per party member for stopping Yaga Shura at the giant siege camp, plenty of additional experience points along the way

Tazit (boy just south of your arrival point)

Bring his father back from the dead

All you need is a resurrection or raise dead spell memorized when you speak to the boy (you can rest in the nearby tavern and memorize one there, if necessary).

1,000 experience points per party member and +1 reputation point

Betrayal at the Gates: Captain Samand, north of the gate arrival point

Determine who was the traitor who opened the city gates to the siege.

Speak to the following people in order: Mateo in the jail cell through the wall exit, the countess at her house, and Kiser at his house. You can either attack Kiser right away or get additional information from Errand or the countess

7,000 experience points per party member for rescuing Ardic without killing Errand or the countess (plus 5,000 more experience points per party member and 2,000 gold from the countess); 5,000 experience points per party member if you opt to kill the countess

Assist the Elves (group north of house of the countess)

Find a home for elven refugees

Intervene in the discussion and threaten the harassers with the "wrath of a Bhaalspawn" instead of attacking directly. Once the harassers have left, talk again to the elves and offer to find them a home. Then, go and talk to Sister Farielle in the temple and return to the elves and tell them the sister will take them in (don't try to extort favors, or you'll lose the reward).

3,000 experience points per party member and +1 reputation point

Get revenge for the harlot (outside the house of the countess)

Kill Gromnir

Detailed tips on how to get through each encounters you face follow. You incidentally solve this quest while pursuing other goals, so make sure you talk to the harlot to initiate it and go back to her for your reward.

1,000 experience points per party member

The Ghostly Apparition: within the prison lair of the vampires

Ensure that the ghostly apparition is put to rest

Retrieve the skull and necklace and put them "into" the bed of the cell where the headless body can be found. You have elven holy water from the temple with you to complete the quest.

10,000 experience points per party member plus a bronze Ioun stone

Lazarus' Missing Spellbook: From Lazarus, in the Arkana archives

Retrieve the spellbook of Lazarus Librarus

First, talk to Squip and confront him about the footprints, then go to Hectan and, after telling him about Squip, go back to Lazarus to get a teleportation scroll (warn him, or you'll lose a reputation point).

5,000 experience points per party member

Break up the fight (dispute between humans and dwarves near temple)

Resolve dispute

When asked whether or not you want to join the fight, respond that the real enemy is outside the gates (neither side has any treasure).

1,000 experience points per party member

Immediately as you arrive, a bunch of Il-Khan soldiers will attack some protesting peasants led by a woman, Melissan. You'll have no choice but to engage the soldiers yourself. They have about 75 hit points and are worth 12,000 experience points each.

Immediately after Melissan leaves, fireballs will start raining down around you, and they'll kill a peasant directly south of you, leaving his boy, Tazit, crying for aid. If you have a raise dead or resurrection spell ready, you can bring the father back to life, gaining 1,000 experience points for each party member and +1 reputation.

In the militia headquarters, you'll watch Mateo be accused of opening the city gates and be arrested. Speak to Captain Samand and offer to investigate. Then, speak to Mateo in the prison through the wall opening. Go to the house of the countess and finally to Kiser Jhaeri's residence. In Kiser Jhaeri's basement, you'll fight Kieser (6,500 experience points), three fighters (one worth 8,000 and two worth 6,500 experience points), a thief (10,000 experience points), and a mage (10,000 experience points). Once you speak to Ardic, the party will be rewarded with 7,000 experience points each. If you decide to play along with Kiser, the easiest way to solve the quest is by killing the countess instead of attacking Errand. This will earn you 10,000 gold (instead of 2,000 for taking out Errard) and 5,000 experience points for each party member, although you'll take an eight-point depreciation in reputation. Attacking Errard is more difficult, since the guards will come to his aid, and unless you take out all the hostile guards after Errard has been killed, Kiser and his crew will attack you (and you'll lose at least three reputation points for killing Errard, although you'll gain 20,000 experience points). On the bodies, you'll find a secret jail door key in addition to the following magic items (there are also items lying around upstairs and in the basement).

In the Tankard Tree tavern, there's a couple more Il-Khan soldiers harassing a waitress. Defend her honor and take them out to get a decent selection of magic items. The courtesans in the back of the tavern are vampires, as Hectan will warn you, and will try to entice individual members back to their lair. Either have a well-equipped fighter (who is immune to level draining or is at least protected by negative plane protection), accept the offer, and clean out the nest alone or go to Sister Farielle and ask her for a key (earning 1,000 experience points per party member by doing so) and invade the den with your entire party. You'll get 3,000 experience points per party member for exiting the jail into the adjoining caverns, and you can also easily solve the Ghostly Apparition quest as described in the preceding chart.

There's some elves being harassed just north of the house of the countess. If you offer to "watch the fun," you'll lose a reputation point (and characters of good alignment, such as Keldorn and Minsc, will attack you). You can attack them, but doing so will chase the elves away, so you should just threaten them with the "wrath of a Bhaalspawn," causing them to flee. After talking to the elves again, find them a home by talking to Sister Farielle at the temple.

In some crates near Kiser Jhaeri's home and the barrel west of the tavern, there's some gold, an identify scroll, and some low-value gems. There's also some gold and an identify scroll in the crates north of Mirnielle Santele's house.
 
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