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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Baldur's Gate II: Throne of Bhaal
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Chart of Companion Abilities and Starting Magic Items

The following chart sets out the name, sex, race, character class, starting level and magic items (for new characters), alignment, and other noteworthy traits for each potential companion:


 

 

 

 

Name, Race, and Sex

Character Class and Level

Alignment

Starting Magic Items or Other Noteworthy Traits

Aerie, winged elf female

Cleric/mage

13/13

Lawful good

Traveler's robe, sling +2, cleric's staff +3, ring of protection +1, bullets +1 and +2, five potions of extra healing


One of the potential romantic companions if carried on in the original game

Anomen, human male

Fighter/cleric

19/7

Lawful neutral

Plate mail +1, Deryn family shield+1, mace+3, sling +2, bullets +1 and +2, potion of extra healing


One of the potential romantic companions if carried on in the original game

Cernd, human male

Shapeshifter (druid) 14

Neutral

Cloak of the high forest, staff of the high forest, cleric's staff +3, sling +2, bullets +2, sunstone bullets +1, ring of protection +1, five potions of extra healing


Shapechange into werewolf or greater werewolf

Edwin,

human male

Conjurer (specialist mage) 16

Lawful evil

Adventurer's robe, ring of protection +1, cleric's staff +3, sling +2, bullets +1 and +2, five potions of extra healing


None

Haer'Dalis, tiefling male

Blade (bard) 21

Chaotic neutral

Elven chain mail, Entropy (short sword), Chaos Blade (short sword), darts of wounding, darts +1, five potions of extra healing.


Blade abilities of defensive and offensive spins

Imoen, human female

Mage/thief 16/7

Neutral good

Elven chain mail; short bow +2; dagger +3, +2, and +1; arrows; five potions of extra healing


Like your main character, Imoen is a Bhaalspawn, which lets her contribute to a number of encounters

Jaheira, half-elf female

Fighter/druid

13/13

Neutral

Chain mail +2, large shield +2, scimitar +3, sling +2, bullets +1 and +2, five potions of extra healing


One of the potential romantic companions if carried on in the original game; shapechange to black or brown bear or wolf

Jan, gnome male

Illusionist (specialist mage)/thief 13/15

Chaotic neutral

Jansen adventurewear, Jansen techno-gloves, Jansen spectoscopes, Flasher Launcher (crossbow), short sword +3, bolts +2, flasher master bruiser mate, ring of protection +1, five potions of extra healing


Set snare traps, create bruiser mate ammo

Keldorn, human male

Inquisitor (paladin) 16

Lawful good

Firecam full plate armor, Hallowed Redeemer (two-handed sword), two-handed sword +2, heavy crossbow +2, bolts +2, bolts of lightning, five potions of extra healing


Ability to cast dispel magic and true sight

Korgan, dwarf male

Berserker (fighter) 18

Chaotic evil

Plate mail +1, medium shield +2, battle axe +2, battle axe +3, five potions of extra healing


Ability to use enrage ability

Mazzy, halfling female

Fighter 18

Lawful good

Chain mail +2, bow of Arvoreen, sword of Arvoreen, short sword +3, arrows +2 and +1, five potions of extra healing


Can cast haste, strength, and lay on hands; can invoke courage

Minsc, human male

Ranger 16

Chaotic good

Plate mail +1, two-handed sword +2, composite long bow +2, arrows +2 and +1, five potions of extra healing


Can cast charm animal and use berserk ability

Nalia, human female

Mage/thief

16/4

Chaotic good

Adventurer's robe, leather armor +3, short sword +3, short bow +2, arrows +2 and +1, D'Arnisse signet ring, ring of protection +1, five potions of extra healing


None

Sarevok, human male

Fighter 18

Chaotic evil

Full plate mail +1, two-handed sword +3, light crossbow +2, bolts of biting, bolts +1, five potions of extra-healing


Very high strength attribute

Valygar, human male

Stalker (ranger) 12

Neutral good

Corthala family armor, Corthala family blade, spear +3, long bow +2, arrows +2 and +1, five potions of extra healing


Charm animal

Viconia, elf female

Cleric 19

Neutral evil

Chain mail +2, small shield +2, mace +3, sling +2, bullets +2 and +1, five potions of extra healing


One of the potential romantic companions if carried on in the original game

Choosing the Best Party

If you're playing a group of characters of good alignment, and your main character is a fighter, paladin, ranger, or thief, an excellent party consists of Keldorn, Minsc, Imoen, Aerie, and Anomen. If your main character is a mage or sorcerer, you should probably replace Aerie with another fighter such as Valygar or Mazzy or a druid such as Jaheira or Cernd.

Keldorn is arguably the most valuable companion to a good-aligned party, since he can wield either of the powerful holy avenger swords and cast true sight and dispel magic, both of which are necessary incantations when facing mages. Anomen can use his high-level undead turning ability and cast priest skills; plus, he is also a capable melee combatant, especially when equipped with the flail of ages or other powerful artifacts imported from the original game. Imoen is a strong mage and possesses the basic thievery skills you need, while Aerie can provide both supporting mage and priest spells. If you equip Mazzy with one of the girdles of giant strength or another item capable of raising her strength, she can be more effective in combat than Minsc or Valygar because of her ability to specialize in weapons and the additional number of attacks she gets. Minsc is always good for a laugh, however, especially when grouped with Jan.

Evil aligned parties will definitely not want to pass up on Sarevok because of his tremendous attributes, although he won't supply much banter during the course of the game. Edwin, Korgan, and Viconia are all capable characters in their respective classes. Your best evil party will likely consist of Sarevok, Korgan, Edwin, and Viconia, supplemented by Jan or Haer'Dalis if your main character is a capable fighter, cleric, or thief or by Jaheira or Cernd if your main character is a mage.

Generating Your Own Companions

While the non-player character companions have developed backgrounds and add context or humor to many encounters, you can create a more powerful party by generating your own companions. To do so, just start a multiplayer game and assign all the permissions to yourself. You must bounce through an additional interface screen every time you load a game, but you can generate characters with higher attributes and more complementary character classes. The NPC interactions are one of the game's best features, however, so you'll be sacrificing some entertainment in exchange for a more formidable party. Then again, Throne of Bhaal is all about making difficult choices.
 
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