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It's tempting to keep your party of adventurers intact when traveling into the new Throne of Bhaal areas. After all, it's difficult to conceive of abandoning Minsc and his miniature giant space hamster behind when they've been your loyal companions since your party began its adventures through the Sword Coast of Faerun. But it's not always prudent to value historical companionship over immediate needs. A party of characters that was effective in Baldur's Gate II may not be as adept in Throne of Bhaal because of the different nature of the challenges you'll face in the new expansion. You must choose your companions wisely to survive the toughest battles in the expansion. First, however, you have an even more rudimentary decision to make...
Since you've already played Shadows of Amn, your main character should already be ready to go. You're definitely better off continuing or importing a Baldur's Gate II saved game than starting a new game for the expansion pack, since you'll start off with better equipment and have a more experienced party. While your party will come equipped with some powerful magic items even if you start a new game for the expansion pack areas (as detailed further along in this guide), you won't have access to some of the best items in the game, such as the Carsomyr holy avenger sword, and you can't romance your companions. In Baldur's Gate II, it was possible for your character to become amorous with Jaheira, Viconia, Aerie, or Anomen, and you can only advance relationships that you sparked in the original game. If you didn't get to first base in the original game, you're going to be a lonely demigod through the expansion pack.
For those reasons, most players should continue the adventures of the characters they previously generated for Shadows of Amn or the original Baldur's Gate. However, if you were disappointed with your character or would like to try a character of the opposite alignment, or you just no longer have access to your saved games, you should consider the information in the following sections.
All new characters start out with some formidable magic equipment, but the exact equipment a character receives depends upon character class and whether or not you imported one of the four pre-generated expansion pack characters (a generic fighter, mage, cleric, or thief are available). The following chart details the magic items that will be available to new characters:
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|
|
|
Druid |
Aeger's hide +3 |
|
Cleric, fighter, barbarian, paladin |
Darkmail +3 |
|
Bard |
Elven chain mail |
|
Thief, ranger |
The night's gift +5 |
|
Thief, druid, mage, sorcerer, bard |
Shield of harmony +2 |
|
Cleric, fighter, barbarian, thief, paladin, druid, bard |
Shield of the lost +2 |
|
Cleric, fighter, barbarian, ranger, paladin |
Helm of Balduran |
|
All |
40 to 80 arrows +2 |
|
Ranger, fighter, barbarian, paladin, cleric, druid, ranger, monk |
Arbane's sword +2 |
|
Ranger, fighter, barbarian, thief, paladin, cleric, druid, bard, monk |
Battle axe +3, stonefire |
|
All |
Blade of searing +3 |
|
All |
40 bolts +2 |
|
All |
40 to 120 bullets +2 |
|
All |
Club +2, gnasher |
|
Thief, bard |
Cutthroat +4 |
|
Cleric, fighter, mage, thief (only the pre-generated characters, not new ones) |
40 darts +1 |
|
Mage, sorcerer |
Darts of wounding |
|
Thief, bard |
Fire tooth +3 (dagger) |
|
All |
Flail of ages +3 |
|
Ranger, fighter, barbarian, thief, paladin, cleric, druid, bard, monk |
Halberd +3: Dragon's Bane |
|
Ranger, fighter, barbarian, paladin, cleric, druid, mage, sorcerer, monk |
Hammer of thunderbolts +3 |
|
Ranger, fighter, barbarian, thief, paladin, cleric, druid, mage, sorcerer, monk |
Katana +2: Malakar |
|
All |
Light crossbow +2 |
|
All |
Long sword +2: Varscona |
|
Fighter, barbarian |
Mace +3: Skullcrusher |
|
Paladin, cleric |
Mauler's arm +2 |
|
Ranger, fighter, barbarian, thief, paladin, cleric, druid, bard, monk |
Martial staff +3 |
|
Ranger, fighter, barbarian, thief, paladin, druid, bard, monk |
Ripper +2 (longbow) |
|
All |
Scimitar of speed +2: Belm |
|
All |
Short bow +2 |
|
Paladin, cleric |
Sling of seeking +2 |
|
Mage, sorcerer, fighter, barbarian, thief |
Sling +3: Arla's Dragonbane |
|
All |
Spear +3: Impaler |
|
Mage, sorcerer |
Staff of Rynn +4 |
|
All |
Two-handed sword +3: Harbinger |
|
Ranger, fighter, barbarian, thief, druid, bard, monk |
Amulet of 5 percent magic resistance |
|
Paladin, cleric |
Kaligun's amulet of magic resistance |
|
All |
Amulet of Seldarine |
|
All |
Bag of holding |
|
Mage, sorcerer, bard |
Belt of inertial barrier |
|
Ranger, fighter, barbarian, thief, paladin, druid mage, sorcerer |
Black spider figurine |
|
Cleric, fighter, barbarian, mage, sorcerer, ranger, paladin, druid, bard, monk |
Boots of speed |
|
Thief |
Boots of stealth |
|
Fighter, barbarian, thief, ranger, bard |
Bracers of blinding strike |
|
Mage, sorcerer |
Bracers of defense, armor class 3 |
|
Druid |
Bracers of defense, armor class 4 |
|
All |
Cloak of protection +2: The Spirit's Shield |
|
Cleric, paladin |
Gauntlets of weapon expertise |
|
Cleric, fighter, barbarian, thief, ranger, paladin, druid, monk |
Girdle of hill giant strength |
|
Thief, druid, bard |
Golden lion figurine |
|
Bard |
Harp of discord |
|
Druid, monk |
Ioun stone (Dusty Rose) |
|
Mage, sorcerer |
Ring of acuity |
|
Mage, thief, bard |
Ring of danger sense |
|
Monk |
Ring of earth control |
|
All |
Ring of invisibility |
|
Thief, mage, sorcerer, bard |
Ring of lock picks |
|
All |
Ring of protection +1: Ring of the Princes |
|
Cleric, fighter, barbarian, ranger, paladin, druid |
Ring of regeneration |
|
Bard |
Ring of spell turning |
|
All |
Silver horn of Valhalla |
|
All |
Five potions of extra healing |
|
All |
Two potions of frost giant strength |
|
All |
Five oil of speed |
|
Cleric, fighter, mage, thief (only the pre-generated characters, not new ones) |
Mage scrolls of haste, flame arrow, stoneskin, ghost armor, shadow door, chain lightning, breach |
The amount of gold a new character starts the expansion pack with also varies, but that shouldn't influence your decision, since you can sell the magic weapons and other items that you don't need to get quite a cache to start adventuring. Full descriptions of each magic item in the expansion pack are given in the magic item section of this guide.
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