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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Baldur's Gate II: Throne of Bhaal
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Chapter 1: Reforming the Party

It's tempting to keep your party of adventurers intact when traveling into the new Throne of Bhaal areas. After all, it's difficult to conceive of abandoning Minsc and his miniature giant space hamster behind when they've been your loyal companions since your party began its adventures through the Sword Coast of Faerun. But it's not always prudent to value historical companionship over immediate needs. A party of characters that was effective in Baldur's Gate II may not be as adept in Throne of Bhaal because of the different nature of the challenges you'll face in the new expansion. You must choose your companions wisely to survive the toughest battles in the expansion. First, however, you have an even more rudimentary decision to make...

Preparing the Main Character

Since you've already played Shadows of Amn, your main character should already be ready to go. You're definitely better off continuing or importing a Baldur's Gate II saved game than starting a new game for the expansion pack, since you'll start off with better equipment and have a more experienced party. While your party will come equipped with some powerful magic items even if you start a new game for the expansion pack areas (as detailed further along in this guide), you won't have access to some of the best items in the game, such as the Carsomyr holy avenger sword, and you can't romance your companions. In Baldur's Gate II, it was possible for your character to become amorous with Jaheira, Viconia, Aerie, or Anomen, and you can only advance relationships that you sparked in the original game. If you didn't get to first base in the original game, you're going to be a lonely demigod through the expansion pack.

For those reasons, most players should continue the adventures of the characters they previously generated for Shadows of Amn or the original Baldur's Gate. However, if you were disappointed with your character or would like to try a character of the opposite alignment, or you just no longer have access to your saved games, you should consider the information in the following sections.

Starting Magic Items

All new characters start out with some formidable magic equipment, but the exact equipment a character receives depends upon character class and whether or not you imported one of the four pre-generated expansion pack characters (a generic fighter, mage, cleric, or thief are available). The following chart details the magic items that will be available to new characters:

Available to these Character Classes:

Name or Type of Magic Item (full descriptions of each magic item are given in the magic item section of this guide)

Druid

Aeger's hide +3

Cleric, fighter, barbarian, paladin

Darkmail +3

Bard

Elven chain mail

Thief, ranger

The night's gift +5

Thief, druid, mage, sorcerer, bard

Shield of harmony +2

Cleric, fighter, barbarian, thief, paladin, druid, bard

Shield of the lost +2

Cleric, fighter, barbarian, ranger, paladin

Helm of Balduran

All

40 to 80 arrows +2

Ranger, fighter, barbarian, paladin, cleric, druid, ranger, monk

Arbane's sword +2

Ranger, fighter, barbarian, thief, paladin, cleric, druid, bard, monk

Battle axe +3, stonefire

All

Blade of searing +3

All

40 bolts +2

All

40 to 120 bullets +2

All

Club +2, gnasher

Thief, bard

Cutthroat +4

Cleric, fighter, mage, thief (only the pre-generated characters, not new ones)

40 darts +1

Mage, sorcerer

Darts of wounding

Thief, bard

Fire tooth +3 (dagger)

All

Flail of ages +3

Ranger, fighter, barbarian, thief, paladin, cleric, druid, bard, monk

Halberd +3: Dragon's Bane

Ranger, fighter, barbarian, paladin, cleric, druid, mage, sorcerer, monk

Hammer of thunderbolts +3

Ranger, fighter, barbarian, thief, paladin, cleric, druid, mage, sorcerer, monk

Katana +2: Malakar

All

Light crossbow +2

All

Long sword +2: Varscona

Fighter, barbarian

Mace +3: Skullcrusher

Paladin, cleric

Mauler's arm +2

Ranger, fighter, barbarian, thief, paladin, cleric, druid, bard, monk

Martial staff +3

Ranger, fighter, barbarian, thief, paladin, druid, bard, monk

Ripper +2 (longbow)

All

Scimitar of speed +2: Belm

All

Short bow +2

Paladin, cleric

Sling of seeking +2

Mage, sorcerer, fighter, barbarian, thief

Sling +3: Arla's Dragonbane

All

Spear +3: Impaler

Mage, sorcerer

Staff of Rynn +4

All

Two-handed sword +3: Harbinger

Ranger, fighter, barbarian, thief, druid, bard, monk

Amulet of 5 percent magic resistance

Paladin, cleric

Kaligun's amulet of magic resistance

All

Amulet of Seldarine

All

Bag of holding

Mage, sorcerer, bard

Belt of inertial barrier

Ranger, fighter, barbarian, thief, paladin, druid mage, sorcerer

Black spider figurine

Cleric, fighter, barbarian, mage, sorcerer, ranger, paladin, druid, bard, monk

Boots of speed

Thief

Boots of stealth

Fighter, barbarian, thief, ranger, bard

Bracers of blinding strike

Mage, sorcerer

Bracers of defense, armor class 3

Druid

Bracers of defense, armor class 4

All

Cloak of protection +2: The Spirit's Shield

Cleric, paladin

Gauntlets of weapon expertise

Cleric, fighter, barbarian, thief, ranger, paladin, druid, monk

Girdle of hill giant strength

Thief, druid, bard

Golden lion figurine

Bard

Harp of discord

Druid, monk

Ioun stone (Dusty Rose)

Mage, sorcerer

Ring of acuity

Mage, thief, bard

Ring of danger sense

Monk

Ring of earth control

All

Ring of invisibility

Thief, mage, sorcerer, bard

Ring of lock picks

All

Ring of protection +1: Ring of the Princes

Cleric, fighter, barbarian, ranger, paladin, druid

Ring of regeneration

Bard

Ring of spell turning

All

Silver horn of Valhalla

All

Five potions of extra healing

All

Two potions of frost giant strength

All

Five oil of speed

Cleric, fighter, mage, thief (only the pre-generated characters, not new ones)

Mage scrolls of haste, flame arrow, stoneskin, ghost armor, shadow door, chain lightning, breach

The amount of gold a new character starts the expansion pack with also varies, but that shouldn't influence your decision, since you can sell the magic weapons and other items that you don't need to get quite a cache to start adventuring. Full descriptions of each magic item in the expansion pack are given in the magic item section of this guide.
 
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