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General StrategiesPreludeChapter Walk-throughsCheat CodesTable of Contents

General Merchant
In addition to some low-level starting supplies, this street merchant has maps for every district. Buying and examining them will fill in your minimaps and make exploring the districts a bit easier. Don't buy the docks map; you'll get a map for that area easily enough.

Shining Knight Arms and Armor
Talk to Durga in the front room and look at his inventory if you need armor or weapons. Be sure to ask him about special items. If you can persuade him, he'll give you a key to the back room. There you'll find Marrok, who will forge custom items if you bring him the necessary ingredients. Ask him about the different types of items he can make, and he'll give you Recipes of the Forge, a book that lists the items and the ingredients he needs.

Recipes of the Forge
Here's what Marrok can make and the necessary items.

Armor and Axes:
screenshot
Marrok can forge this shimmering chromatic breastplate.
Chromatic Breastplate: Diamond and a suit of magical armor with AC 6.
Scales of Truth: Special holy water and a suit of magical armor with total AC:5.
Leather Whitebone Armor: Gargoyle skull and a suit of magic armor with AC 3.
Sentinel: Adamantite and a magic battle axe.
Double Axe of the Tall Kin: Adamantite and a magic double axe.
Stonefire Great Axe: Adamantite and a magic great axe.
Ice Reaver Hand Axe: Dragon blood and a magic hand axe.

Blunt Weapons:
Gladiator Club: Ironwood and a magic club.
Ironwood Mace: Ironwood and a magic dire mace.
Reaver Heavy Flail: Dragon blood and a magic heavy flail.
Storm Light Hammer: Diamond and a magic light hammer.
Foundation Light Flail: Ironwood and a magic light flail.
Mace of Disruption: Special holy water and a magic mace.
Drone Morning Star: Fairy dust and a magic morning star.
Rune Hammer: Adamantite and a magic war hammer.

screenshot
The fire-damage-dealing Desert Wind scimitar.
Swords:
Harbinger Kin Greatsword: Adamantite and a magic greatsword.
Sword Saint Katana: Adamantite and a magic katana.
Astral Blade Longsword: Diamond and a magic longsword.
Namarra Rapier: Dragon blood and a magic rapier.
Desert Wind Scimitar: Adamantite and a magic scimitar.
Feyduster Short Sword: Fairy dust and a magic short sword.
Uthgardt Ceremonial Two-Bladed Sword: Ironwood and a magic two-bladed sword.

Other Weapons:
Ravager Halberd: Dragon blood and a magic halberd.
Sea Reaver Scythe: Adamantite and a magic scythe.
Fey Spear: Fairy dust and a magic spear.
Golden Sickle: Special holy water and a magic sickle.

Once you have the secondary quests in your journal and supplies in your pack, it's time to start exploring the dangerous outlying districts.

« Previous Page Next: The Peninsula »

 


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