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| Pontius Pilatus brought up
the subject of Urban Warfare Hail, Terratheon, An overwhelming amount of tactical stuff you fed us here(remember you from the old Caesar 2 days). What can you tell us about real defense strategy, or fighting within a city. Every formation you described assumed there were unlimited military resources and enough space to maneuver in, away from the city, interception strategies so to speak. For
example what to do when you got only half filled javelins
legions against a superior Carthaginian force in a
restricted space,just outside your city. Other questions that came up while sweating my socks off were:
Sorry all possible separate threads in one message, but most information gathered from them should be somewhere in the same section as the battlefield tactics, let's call it the war department. Comments I recall our exchanges on the C-2 Forum. I still miss some of C-2's unique elements. Your questions are excellent. Most of my military scenarios are idealized models to optimize combat in the open field and that explains the nature of most of my posts. I have by no means neglected urban warfare, or maneuvering on small cramped maps however. I offer
the following suggestions on close combat and urban
tactics, and will phase them, in the sequence of a
hypothetical enemy army approaching, breaching and than
entering the city. Bounding overwatch retrograde is
useful as the enemy approaches and can continue right
into your metropolis. Using javelins or cavalry in the
Death Row tactic is good for when the enemy approaches to
the outer wall. If your peltasts or horseman feint
against or bombard many enemy units in succession, most
if not all will follow their bait along the ballista
walls See Death Row, Open Wall Gambit, Baited Detour, Building/Rubble Barricade, Chanelised Skirmish, Tower Pickets, Cop Shop Cul-de-Sac |
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